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Arrow Shower
Required For: Arrow Vulcan (L5 Clown & Gypsy)
Max Level: 10
Type: Offensive
SP Cost: 15
Target: Ground
Range: 9 + Vulture's Eye SkillLV cells
Cast Time: Instant
Cool Down: 0.1 sec
Duration: Instant
Effect: 3x3 cells, ranged splash attack with an ATK of (75+5*SkillLV)%. Enemies hit by the attack are pushed back 2 cells. Requires an equipped bow. Only 1 arrow is consumed.
[LV 1] 80% Damage
[LV 2] 85% Damage
[LV 3] 90% Damage
[LV 4] 95% Damage
[LV 5] 100% Damage
[LV 6] 105% Damage
[LV 7] 110% Damage
[LV 8] 115% Damage
[LV 9] 120% Damage
[LV 10] 125% Damage
Attention Concentrate
Required For: Detecting (L1), Wind Walk (L9 Sniper), True Sight (L10 Sniper), Sharp Shooting (L10 Sniper), Moonlit Water Mill (L5 Clown/Gypsy), Marionette Control (L10 Clown & Gypsy), Wand of Hermode (L10 Clown & Gypsy), Tarot Card of Fate (L10 Clown & Gypsy).
Max Level: 10
Type: Active
SP Cost: 20 + 5*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 40 + 20*SkillLV sec
Effect: Increases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.
[LV 1] + 3% AGI/DEX
[LV 2] + 4% AGI/DEX
[LV 3] + 5% AGI/DEX
[LV 4] + 6% AGI/DEX
[LV 5] + 7% AGI/DEX
[LV 6] + 8% AGI/DEX
[LV 7] + 9% AGI/DEX
[LV 8] + 10% AGI/DEX
[LV 9] + 11% AGI/DEX
[LV 10] + 12% AGI/DEX
Double Strafing
Required For: Arrow Shower (L5 Archer), Beast Strafing (L10 Hunter -SoulLinked), Remove Trap (L5 Rogue), Sharp Shooting (L5 Sniper).
Max Level: 10
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: 9 + Vulture's Eye SkillLV cells
Cast Time: Instant
Cool Down: 0.1 sec
Duration: Instant
Effect: Ranged attack, that fires two arrows and hits with an ATK of (180+20*SkillLV)%. Requires an equipped bow. Only 1 arrow is consumed.
[LV 1] 200% Damage
[LV 2] 220% Damage
[LV 3] 240% Damage
[LV 4] 260% Damage
[LV 5] 280% Damage
[LV 6] 300% Damage
[LV 7] 320% Damage
[LV 8] 340% Damage
[LV 9] 360% Damage
[LV 10] 380% Damage
Owl's Eye
Required For: Vulture's Eye (L3), True Sight (L10 Sniper).
Max Level: 10
Type: Passive
Effect: Increases DEX by 1*SkillLV.
[LV 1] DEX +1
[LV 2] DEX +2
[LV 3] DEX +3
[LV 4] DEX +4
[LV 5] DEX +5
[LV 6] DEX +6
[LV 7] DEX +7
[LV 8] DEX +8
[LV 9] DEX +9
[LV 10] DEX +10
Vulture's Eye
Required For: Attention Concentrate (L1), Double Strafing (L10 Rogue), Falcon Assault (L5 Sniper), True Sight (L10 Sniper).
Max Level: 10
Type: Passive
Effect: Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
[LV 1] Range and HIT +1
[LV 2] Range and HIT +2
[LV 3] Range and HIT +3
[LV 4] Range and HIT +4
[LV 5] Range and HIT +5
[LV 6] Range and HIT +6
[LV 7] Range and HIT +7
[LV 8] Range and HIT +8
[LV 9] Range and HIT +9
[LV 10] Range and HIT +10
Charge Arrow
Max Level: 1
Type: Offensive
SP Cost: 15
Target: 1 Enemy
Range: 9 + Vulture's Eye SkillLV cells
Cast Time: 1.5 sec (cannot be interrupted)
Cool Down: ASPD
Duration: Instant
Effect: Ranged attack at 150% ATK. The target is pushed back 6 cells. Only 1 arrow is consumed.
Making Arrow
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Cast Time: Instant
Cool Down: None
Effect: Creates arrows from an item. Different items give different amounts and types of arrows. Cannot be used if above 50% weight.
- Amulet = 40 Curse Arrows
- Ancient Tooth = 300 Crystal Arrows & 20 Steel Arrows
- Armor Piece of Dullahan = 150 Shadow Arrows
- Barren Trunk = 20 Arrows
- Battered Kettle = 50 Steel Arrows
- Bee Sting = 1 Rusty Arrow
- Blade of Darkness - 600 Sharp Arrows & 200 Arrows of Shadow
- Bloody Edge = 200 Cursed Arrows & 600 Sharp Arrows
- Blue Bijou = 50 Wind Arrows & 50 Crystal Arrows & 80 Ice Arrows
- Blue Gemstone = 30 Crystal Arrows & 1 Frozen Arrow
- Broken Sickle = 50 Rust Arrows & 10 Sharp Arrows & 20 Curse Arrows
- Burning Heart = 150 Fire Arrows
- Burning Horseshoe = 100 Steel Arrows
- Burnt Tree = 250 Fire Arrows
- Cactus Needle = 50 Arrows
- Cat's Eye = 200 Wind Arrows
- Clattering Skeleton = 50 Shadow Arrows & 50 Curse Arrows
- Clock Hand = 100 Arrows & 5 Sleep Arrows
- Coal = 8 Arrows of Shadow
- Cracked Diamond = 50 Sharp Arrows
- Crystal Blue = 500 Crystal Arrows
- Crystal Fragment = 10 Flash Arrows & 30 Sleep Arrows
- Cursed Ruby = 50 Cursed Arrows & 10 Sleep Arrows
- Cursed Seal = 50 Curse Arrows & 50 Silence Arrows
- Dark Crystal Fragment = 30 Curse Arrows & 50 Shadow Arrows
- Dead Branch = 40 Mute Arrows
- Decayed Nail = 1 Rusty Arrow & 1 Arrow of Shadow
- Destroyed Armor = 150 Steel Arrows
- Dokebi Horn = 2 Arrows of Shadow & 40 Iron Arrows
- Dragon Canine = 1 Oridecon Arrow & 50 Iron Arrows
- Dragon Skin = 10 Steel Arrows & 50 Curse Arrows & 50 Silence Arrows
- Elunium = 1000 Steel Arrows & 50 Stun Arrows
- Emperium = 600 Oridecon Arrows & 600 Immaterial Arrows & 600 Mute Arrows
- Empty Bottle = 2 Iron Arrows
- Emveretarcon = 200 Iron Arrows & 40 Silver Arrows
- Evil Horn = 20 Arrows of Shadow & 10 Flash Arrows & 5 Stun Arrows
- Fang = 40 Silver Arrows & 2 Sharp Arrows
- Fang of Garm = 300 Crystal Arrows
- Fin Helm = 600 Crystal Arrows & 200 Steel Arrows
- Fine-grained Trunk = 20 Arrows
- Fire Dragon Scale = 300 Fire Arrows & 300 Stun Arrows
- Flame Heart = 6000 Fire Arrows & 5 Mute Arrows
- Foolishness of the Blind = 200 Flash Arrows
- Garlet = 12 Iron Arrows
- Gill = 50 Crystal Arrows & 80 Iron Arrows
- Glittering Jacket = 1000 Flash Arrows
- Gold = 50 Flash Arrows & 50 Oridecon Arrows
- Golden Ornament = 200 Silver Arrows & 300 Holy Arrows
- Great Nature = 1500 Stone Arrows & 5 Flash Arrows
- Green Bijou = 100 Stone Arrows & 80 Poison Arrows
- Green Live = 500 Stone Arrows
- Hard Feeler = 20 Sharp Arrows
- Heroic Emblem = 1 Oridecon Arrow & 5 Stun Arrows
- Horn = 35 Iron Arrows
- Horrendous Mouth = 5 Arrows of Shadow
- Ice Cubic = 100 Crystal Arrows
- Ice Heart = 50 Crystal Arrows & 50 Ice Arrows
- Ice Scale = 150 Crystal Arrows & 400 Ice Arrows & 200 Silence Arrows
- Insect Leg = 10 Sharp Arrows & 80 Poison Arrows
- Iron = 100 Iron Arrows
- Iron Ore = 50 Iron Arrows
- Jellopy = 4 Arrows
- Key of the Clock Tower = 50 Oridecon Arrows
- Key of the Underground = 100 Arrows of Shadow
- Lantern = 80 Iron Arrows
- Leopard Skin = 10 Sharp Arrows
- Little Evil Horn = 2 Curse Arrows & 50 Iron Arrows
- Live Coal = 100 Fire Arrows
- Loki's Whispers = 1000 Arrows of Shadow
- Lucifer's Lament = 400 Mute Arrows & 800 Sleep Arrows & 800 Stun Arrows
- Manacles = 50 Steel Arrows
- Mantis Scythe = 1 Sharp Arrow
- Matchstick = 3000 Fire Arrows
- Matyr's Leash = 100 Steel Arrows & 150 Arrows of Wind & 10 Sharp Arrows
- Mole Claw = 50 Iron Arrows & 60 Stone Arrows
- Mother's Nightmare = 1000 Cursed Arrow
- Mr. Scream = 300 Steel Arrows & 200 Sharp Arrows
- Mystic Frozen = 1500 Crystal Arrows & 5 Frozen Arrows
- Ogre Tooth = 30 Steel Arrows & 5 Rusty Arrows
- Old Blue Box = 50 Sharp Arrows & 50 Sleep Arrows
- Old Hilt = 1000 Oridecon Arrows
- Old Pick = 100 Rusty Arrows & 50 Steel Arrows
- Opera Masque = 200 Steel Arrows & 40 Mute Arrows
- Orc Claw = 10 Steel Arrows
- Orc's Fang = 30 Iron Arrows & 5 Steel Arrows & 10 Stone Arrows
- Oridecon = 250 Oridecon Arrows
- Phracon = 50 Iron Arrows
- Piece of Bamboo = 100 Arrows
- Piece of Shield = 100 Steel Arrows & 100 Oridecon Arrows & 300 Immaterial Arrows
- Poisonous Toad Skin = 20 Poison Arrows
- Porcupine Quill = 70 Arrows & 30 Stone Arrows
- Red Bijou = 100 Fire Arrows & 80 Flash Arrows
- Red Blood = 2000 Fire Arrows
- Red Gemstone = 10 Rusty Arrows & 1 Poison Arrow & 1 Cursed Arrow
- Reins = 50 Steel Arrows & 100 Iron Arrows
- Rough Elunium = 200 Steel Arrows & 5 Stun Arrows
- Rough Oridecon = 50 Oridecon Arrows
- Rough Wind = 1500 Arrows of Wind & 5 Sleep Arrows
- Rune of the Darkness = 300 Shadow Arrows & 150 Flash Arrows
- Scell = 8 Steel Arrows
- Scorpion Tail = 3 Rusty Arrows
- Shackles = 700 Iron Arrows & 50 Steel Arrows
- Silver Robe = 700 Silver Arrows
- Silver Robe (Slotted) = 1000 Silver Arrows & 10 Immaterial Arrows
- Sharp Leaf = 30 Sharp Arrows
- Shining Spear Blade = 100 Oridecon Arrows
- Skeletal Armor Piece = 500 Immaterial Arrows & 200 Shadow Arrows & 100 Oridecon Arrows
- Solid Peach = 30 Stun Arrows
- Solid Trunk = 20 Arrows
- Star Crumb = 30 Flash Arrows
- Star Dust = 10 Flash Arrows
- Steel = 100 Steel Arrows
- Stiff Horn = 2 Stun Arrows
- Stinky Scale = 1 Poison Arrow
- Stone Fragment = 150 Stone Arrows
- Tail of Steel Scorpion = 1 Poison Arrow & 250 Steel Arrows
- Tangled Chains = 50 Steel Arrows & 50 Shadow Arrows
- Tooth of Bat = 1 Arrow of Shadow
- Tree Root = 7 Arrows
- Trunk = 40 Arrows
- Unicorn Horn = 1000 Silver Arrows
- Used Iron Plate = 100 Steel Arrows & 100 Rusty Arrows
- Valhala's Flower = 600 Immaterial Arrows & 600 Holy Arrows & 600 Sharp Arrows
- Venom Canine = 1 Poison Arrow
- Welding Mask = 200 Steel Arrows & 40 Stun Arrows
- Will of the Darkness = 30 Curse Arrows & 30 Poison Arrows & 50 Shadow Arrows
- Will of the Red Darkness = 200 Curse Arrows & 200 Poison Arrows & 100 Shadow Arrows
- Wind of Verdure = 500 Arrows of Wind
- Wolf Claw = 15 Iron Arrows
- Wooden Mail = 700 Arrows & 500 Iron Arrows
- Wooden Mail (Slotted) = 1000 Arrows & 700 Iron Arrows
- Yellow Bijou = 50 Silver Arrows & 50 Immaterial Arrows & 80 Sleep Arrows
- Yellow Gemstone = 30 Stone Arrows & 1 Sleep Arrow
- Young Twig = 1000 Mute Arrows
- Zargon = 50 Silver Arrows
- Zenorc's Fang = 5 Rusty Arrows
A Drum on the Battlefield
Required For: The Ring of Nibelungen (L3 Bard/Dancer)
Max Level: 5
Type: Ensemble
SP Cost: 35 + 3*SkillLV
Upkeep: 1 SP every 3 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Increase ATK by 25+25*SkillLV and DEF by 2+2*SkillLV of all party members within area of effect. Cannot be canceled by Dispell.
[LV 1] +50 ATK, +4 DEF
[LV 2] +75 ATK, +6 DEF
[LV 3] +100 ATK, +8 DEF
[LV 4] +125 ATK, +10 DEF
[LV 5] +150 ATK, +12 DEF
A Poem of Bragi
Required For: Invulnerable Siegfried (L10 Bard/Dancer)
Max Level: 10
Type: Active
SP Cost: 35 + 5*SkillLV
Upkeep: 1 SP every 5 sec
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 180 sec
Effect: Reduces casting time by 3% per SkillLV and Cool Down by 5% per SkillLV (on LV10 - 50%) of all spells used in the area of effect.
The amount of casting time reduced by this skill is affected by DEX and Musical Lesson skill level of the caster. The amount of delay after skill use is affected by INT and Musical Lesson skill level of the caster. Suffragium, the Priest skill, doesn't associate in this skill.
[LV 1] 3% Faster Cast & 3% Less Delay
[LV 2] 6% Faster Cast & 6% Less Delay
[LV 3] 9% Faster Cast & 9% Less Delay
[LV 4] 12% Faster Cast & 12% Less Delay
[LV 5] 15% Faster Cast & 15% Less Delay
[LV 6] 18% Faster Cast & 18% Less Delay
[LV 7] 21% Faster Cast & 21% Less Delay
[LV 8] 24% Faster Cast & 24% Less Delay
[LV 9] 27% Faster Cast & 27% Less Delay
[LV 10] 30% Faster Cast & 50% Less Delay
A Whistle
Required For: Lullaby (L10 Bard/Dancer)
Max Level: 10
Type: Active
SP Cost: 20 + 4*SkillLV
Upkeep: 1 SP every 5 sec
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Raises Flee Rate by SkillLV and Perfect Dodge by SkillLV/2 rounded down of all players in the area of effect.
The Flee Rate is affected by AGI, and Musical Lesson skill of the caster. The Perfect Dodge rate is affected by LUK, and Musical Lesson of the caster.
[LV 1] +1 Flee Rate & 1 Perfect Dodge
[LV 2] +2 Flee Rate & 1 Perfect Dodge
[LV 3] +3 Flee Rate & 2 Perfect Dodge
[LV 4] +4 Flee Rate & 2 Perfect Dodge
[LV 5] +5 Flee Rate & 3 Perfect Dodge
[LV 6] +6 Flee Rate & 3 Perfect Dodge
[LV 7] +7 Flee Rate & 4 Perfect Dodge
[LV 8] +8 Flee Rate & 4 Perfect Dodge
[LV 9] +9 Flee Rate & 5 Perfect Dodge
[LV 10] +10 Flee Rate & 5 Perfect Dodge
Adaptation to Circumstances
Required For: Encore (Bard & Dancer), Ugly Dance (Dancer), Dissonance (Bard)
Max Level: 1
Type: Active
SP Cost: 1
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: Cancels a current song or dance. The same song may not be performed again immediately.
Assassin Cross of Sunset
Required For: Loki's Veil (L10 Bard/Dancer)
Max Level: 10
Type: Active
SP Cost: 35 + 3*SkillLV
Upkeep: 1 SP every 3 sec
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 120 sec
Effect: Increases attack rate of all players in the area of effect by (10+SkillLV)%. Sacks with Speed Potions but not with Adrenaline Rush or Weapon Quicken.
[LV 1] +11% ASPD
[LV 2] +12% ASPD
[LV 3] +13% ASPD
[LV 4] +14% ASPD
[LV 5] +15% ASPD
[LV 6] +16% ASPD
[LV 7] +17% ASPD
[LV 8] +18% ASPD
[LV 9] +19% ASPD
[LV 10] +20% ASPD
Dissonance
Required For: A Whistle (L3), Assassin Cross of Sunset (L3), A Poem of Bragi (L3), The Apple of Idun (L3), Tarot Card of Fate (L3 Clown & Gypsy).
Max Level: 5
Type: Offensive
SP Cost: 15 + 3*SkillLV
Target: Self
Area: 7x7 cells
Cast Time: Instant
Upkeep: 1 SP every 3 sec
Cool Down: None
Duration: 30 sec
Effect: Hits enemies in area with a slow sonic attack, piercing their defense. Deals 30+10*SkillLV damage every 3 seconds for 30 seconds (11 attacks). Also occurs where two Bard songs overlap.
[LV 1] 40 ATK
[LV 2] 50 ATK
[LV 3] 60 ATK
[LV 4] 70 ATK
[LV 5] 80 ATK
Encore
Required For: Scream, Frost Joker
Max Level: 1
Type: Active
SP Cost: See below
Cast Time: depends on last used skill
Cool Down: depends on last used skill
Effect: Performs the last song or dance again at half SP cost.
Eternal Chaos
Max Level: 1
Type: Ensemble
SP Cost: 30
Upkeep: 1 SP every 4 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Reduces the DEF of enemies to 0 within the area of effect. Cannot be canceled by Dispell.
Frost Joker
Max Level: 5
Type: Active
SP Cost: 10 + 2*SkillLV
Target: Self
Area: Caster's View
Cast Time: Instant
Cool Down: 3 sec
Duration: Instant
Effect: Causes frozen status on everything (including players) within the area of effect. In PvP or Guild siege area, this skill works on caster as well. Freezing chance (15+5*SkillLV)%.
[LV 1] 20% Chance to Freeze
[LV 2] 25% Chance to Freeze
[LV 3] 30% Chance to Freeze
[LV 4] 35% Chance to Freeze
[LV 5] 40% Chance to Freeze
Into the Abyss
Max Level: 1
Type: Ensemble
SP Cost: 10
Upkeep: 1 SP every 5 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: All party members within the area of effect are able to cast spells without gemstones and lay traps without using an item. Cannot be canceled by Dispell.
Invulnerable Siegfried
Required For: Mr. Kim A Rich Man (L3 Bard/Dancer)
Max Level: 5
Type: Ensemble
SP Cost: 20
Upkeep: 1 SP every 3 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Increases resistance against elemental attacks and status ailments for all players in area of effect. Cannot be canceled by Dispell.
[LV 1] Elemental 60%, Ailments 10%
[LV 2] Elemental 65%, Ailments 20%
[LV 3] Elemental 70%, Ailments 30%
[LV 4] Elemental 75%, Ailments 40%
[LV 5] Elemental 80%, Ailments 50%
Loki's Veil
Required For: Eternal Chaos (LBard/Dancer)
Max Level: 1
Type: Ensemble
SP Cost: 15
Upkeep: 1 SP every 4 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Blocks all skill use for everything (including players) within area of effect. Can not be canceled by Dispell. Does not work against Boss monsters.
Lullaby
Required For: Into the Abyss (Bard/Dancer)
Max Level: 1
Type: Ensemble
SP Cost: 20
Upkeep: 1 SP every 4 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Casts sleep on all enemies within area of effect. Effect will occur every 6 seconds for 60 seconds (11 times) and is affected by INT of the caster, but it has a chance to fail depending on resistances. Cannot be canceled by Dispell.
Mr. Kim A Rich Man
Max Level: 5
Type: Ensemble
SP Cost: 20
Upkeep: 1 SP every 3 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Increases gained exp from mobs killed within the area of effect by (125+11*SkillLV)%. Cannot be canceled by Dispell.
[LV 1] +136% Experience Rate
[LV 2] +147% Experience Rate
[LV 3] +158% Experience Rate
[LV 4] +169% Experience Rate
[LV 5] +180% Experience Rate
Musical Lesson
Required For: Musical Strike (L3), Dissonance (L1), Moonlit Water Mill (L7 Clown/Gypsy), Marionette Control (L5 Clown & Gypsy), Longing for Freedom (L10 Clown & Gypsy), Wand of Hermode (L10 Clown & Gypsy).
Max Level: 10
Type: Passive
Effect: Raises Attack Power of instruments by 3 per SkillLV, and increases effects of songs. This skill also partially counters the walking speed reduction while performing.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Musical Strike
Required For: Arrow Vulcan (L1 Clown & Gypsy)
Max Level: 5
Type: Offensive
SP Cost: 2*SkillLV - 1
Target: Enemy
Range: 9 cells
Cast Time: 1.5 sec
Cool Down: None
Duration: Instant
Effect: Fires a powerful arrow at the enemy, and may be used during songs. Element type of attack is dependent on equipped arrows. ATK increase is (125+25*SkillLV)%.
[LV 1] +150% ATK
[LV 2] +175% ATK
[LV 3] +200% ATK
[LV 4] +225% ATK
[LV 5] +250% ATK
The Apple of Idun
Required For: A Drum on the Battlefield (L10 Bard/Dancer)
Max Level: 10
Type: Active
SP Cost: 35 + 5*SkillLV
Upkeep: 1 SP every 6 sec
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 180 sec
Effect: Increases Maximum HP of all players in the area by (5+2*SkillLV)%. Also creates a healing zone, restoring 30+5*SkillLV HP every 6 seconds in the area of effect for up to 3 minutes (31 times total).
[LV 1] + 7% Maximum HP & Heals 35HP
[LV 2] + 9% Maximum HP & Heals 40HP
[LV 3] + 11% Maximum HP & Heals 45HP
[LV 4] + 13% Maximum HP & Heals 50HP
[LV 5] + 15% Maximum HP & Heals 55HP
[LV 6] + 17% Maximum HP & Heals 60HP
[LV 7] + 19% Maximum HP & Heals 65HP
[LV 8] + 21% Maximum HP & Heals 70HP
[LV 9] + 23% Maximum HP & Heals 75HP
[LV 10] + 25% Maximum HP & Heals 80HP
The Ring of Nibelungen
Max Level: 5
Type: Ensemble
SP Cost: 35 + 3*SkillLV
Upkeep: 1 SP every 3 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: Sustained
Effect: Increases damage of all Level 4 Weapons within area of effect by DEF-ignoring +50+25*SkillLV. Cannot be canceled by Dispell.
[LV 1] +75 Damage
[LV 2] +100 Damage
[LV 3] +125 Damage
[LV 4] +150 Damage
[LV 5] +175 Damage
Pang Voice
Max Level: 1
Type: Active
SP Cost: 20
Target: Enemy
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: You scream out at a single target, causing the 'Confusion' status ailment. Does not work against Boss monsters.