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Калькулятор умений

Онлайн калькулятор умений (скил калькулятор, калькулятор талантов) Рагнарок Онлайн позволяет рассчитать билд Wanderer.
 

Archer High

Джоб лвл: Скилпоинтов:
Arrow Shower Arrow Shower 0 / 10
Attention Concentrate Attention Concentrate 0 / 10
Double Strafing Double Strafing 0 / 10
Owl's Eye Owl's Eye 0 / 10
Vulture's Eye Vulture's Eye 0 / 10
Charge Arrow Charge Arrow* 0 / 1
Making Arrow Making Arrow* 0 / 1

Gypsy

Джоб лвл: Скилпоинтов:
A Drum on the Battlefield A Drum on the Battlefield 0 / 5
Adaptation to Circumstances Adaptation to Circumstances 0 / 1
Arrow Vulcan Arrow Vulcan 0 / 10
Dancing Lesson Dancing Lesson 0 / 10
Encore Encore 0 / 1
Eternal Chaos Eternal Chaos 0 / 1
Fortune's Kiss Fortune's Kiss 0 / 10
Humming Humming 0 / 10
Into the Abyss Into the Abyss 0 / 1
Invulnerable Siegfried Invulnerable Siegfried 0 / 5
Loki's Veil Loki's Veil 0 / 1
Longing for Freedom Longing for Freedom 0 / 5
Lullaby Lullaby 0 / 1
Marionette Control Marionette Control 0 / 1
Moonlit Water Mill Moonlit Water Mill 0 / 5
Mr. Kim A Rich Man Mr. Kim A Rich Man 0 / 5
Please Don't Forget Me Please Don't Forget Me 0 / 10
Scream Scream 0 / 5
Service for You Service for You 0 / 10
Tarot Card of Fate Tarot Card of Fate 0 / 5
The Ring of Nibelungen The Ring of Nibelungen 0 / 5
Throw Arrow Throw Arrow 0 / 5
Ugly Dance Ugly Dance 0 / 5
Wand of Hermode Wand of Hermode 0 / 5
Wink of Charm Wink of Charm* 0 / 1

Wanderer

Джоб лвл: Скилпоинтов:
0 / 5
Circle of Nature's Sound Circle of Nature's Sound 0 / 5
Dance With Warg Dance With Warg 0 / 5
Deep Sleep Lullaby Deep Sleep Lullaby 0 / 5
Dominion Impulse Dominion Impulse 0 / 1
Gloomy Day Gloomy Day 0 / 5
Great Echo Great Echo 0 / 5
Improvised Song Improvised Song 0 / 5
Lerad's Dew Lerad's Dew 0 / 5
Lesson Lesson 0 / 10
Melody of Sink Melody of Sink 0 / 5
Metallic Sound Metallic Sound 0 / 5
Moonlit Serenade Moonlit Serenade 0 / 5
Poem of the Netherworld Poem of the Netherworld 0 / 5
Reverberation Reverberation 0 / 5
Saturday Night Fever Saturday Night Fever 0 / 5
Severe Rainstorm Severe Rainstorm 0 / 5
Song of Mana Song of Mana 0 / 5
Sound of Destruction Sound of Destruction 0 / 5
Swing Dance Swing Dance 0 / 5
Symphony of Lover Symphony of Lover 0 / 5
Unlimited Humming Voice Unlimited Humming Voice 0 / 5
Valley of Death Valley of Death 0 / 5
Voice of Siren Voice of Siren 0 / 5
Warcry of Beyond Warcry of Beyond 0 / 5
Наведите курсор на название скила, чтобы посмотреть его описание.
Arrow Shower
Required For: Arrow Vulcan (L5 Clown & Gypsy)
Max Level: 10
Type: Offensive
SP Cost: 15
Target: Ground
Range: 9 + Vulture's Eye SkillLV cells
Cast Time: Instant
Cool Down: 0.1 sec
Duration: Instant
Effect: 3x3 cells, ranged splash attack with an ATK of (75+5*SkillLV)%. Enemies hit by the attack are pushed back 2 cells. Requires an equipped bow. Only 1 arrow is consumed.
[LV 1] 80% Damage
[LV 2] 85% Damage
[LV 3] 90% Damage
[LV 4] 95% Damage
[LV 5] 100% Damage
[LV 6] 105% Damage
[LV 7] 110% Damage
[LV 8] 115% Damage
[LV 9] 120% Damage
[LV 10] 125% Damage
Attention Concentrate
Required For: Detecting (L1), Wind Walk (L9 Sniper), True Sight (L10 Sniper), Sharp Shooting (L10 Sniper), Moonlit Water Mill (L5 Clown/Gypsy), Marionette Control (L10 Clown & Gypsy), Wand of Hermode (L10 Clown & Gypsy), Tarot Card of Fate (L10 Clown & Gypsy).
Max Level: 10
Type: Active
SP Cost: 20 + 5*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 40 + 20*SkillLV sec
Effect: Increases DEX and AGI of the casting character by (2+1*SkillLV)%. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within a 3 cells range.
[LV 1] + 3% AGI/DEX
[LV 2] + 4% AGI/DEX
[LV 3] + 5% AGI/DEX
[LV 4] + 6% AGI/DEX
[LV 5] + 7% AGI/DEX
[LV 6] + 8% AGI/DEX
[LV 7] + 9% AGI/DEX
[LV 8] + 10% AGI/DEX
[LV 9] + 11% AGI/DEX
[LV 10] + 12% AGI/DEX
Double Strafing
Required For: Arrow Shower (L5 Archer), Beast Strafing (L10 Hunter -SoulLinked), Remove Trap (L5 Rogue), Sharp Shooting (L5 Sniper).
Max Level: 10
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: 9 + Vulture's Eye SkillLV cells
Cast Time: Instant
Cool Down: 0.1 sec
Duration: Instant
Effect: Ranged attack, that fires two arrows and hits with an ATK of (180+20*SkillLV)%. Requires an equipped bow. Only 1 arrow is consumed.
[LV 1] 200% Damage
[LV 2] 220% Damage
[LV 3] 240% Damage
[LV 4] 260% Damage
[LV 5] 280% Damage
[LV 6] 300% Damage
[LV 7] 320% Damage
[LV 8] 340% Damage
[LV 9] 360% Damage
[LV 10] 380% Damage
Owl's Eye
Required For: Vulture's Eye (L3), True Sight (L10 Sniper).
Max Level: 10
Type: Passive
Effect: Increases DEX by 1*SkillLV.
[LV 1] DEX +1
[LV 2] DEX +2
[LV 3] DEX +3
[LV 4] DEX +4
[LV 5] DEX +5
[LV 6] DEX +6
[LV 7] DEX +7
[LV 8] DEX +8
[LV 9] DEX +9
[LV 10] DEX +10
Vulture's Eye
Required For: Attention Concentrate (L1), Double Strafing (L10 Rogue), Falcon Assault (L5 Sniper), True Sight (L10 Sniper).
Max Level: 10
Type: Passive
Effect: Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
[LV 1] Range and HIT +1
[LV 2] Range and HIT +2
[LV 3] Range and HIT +3
[LV 4] Range and HIT +4
[LV 5] Range and HIT +5
[LV 6] Range and HIT +6
[LV 7] Range and HIT +7
[LV 8] Range and HIT +8
[LV 9] Range and HIT +9
[LV 10] Range and HIT +10
Charge Arrow
Max Level: 1
Type: Offensive
SP Cost: 15
Target: 1 Enemy
Range: 9 + Vulture's Eye SkillLV cells
Cast Time: 1.5 sec (cannot be interrupted)
Cool Down: ASPD
Duration: Instant
Effect: Ranged attack at 150% ATK. The target is pushed back 6 cells. Only 1 arrow is consumed.
Making Arrow
Max Level: 1
Type: Active
SP Cost: 10
Target: Self
Cast Time: Instant
Cool Down: None
Effect: Creates arrows from an item. Different items give different amounts and types of arrows. Cannot be used if above 50% weight.
- Amulet = 40 Curse Arrows
- Ancient Tooth = 300 Crystal Arrows & 20 Steel Arrows
- Armor Piece of Dullahan = 150 Shadow Arrows
- Barren Trunk = 20 Arrows
- Battered Kettle = 50 Steel Arrows
- Bee Sting = 1 Rusty Arrow
- Blade of Darkness - 600 Sharp Arrows & 200 Arrows of Shadow
- Bloody Edge = 200 Cursed Arrows & 600 Sharp Arrows
- Blue Bijou = 50 Wind Arrows & 50 Crystal Arrows & 80 Ice Arrows
- Blue Gemstone = 30 Crystal Arrows & 1 Frozen Arrow
- Broken Sickle = 50 Rust Arrows & 10 Sharp Arrows & 20 Curse Arrows
- Burning Heart = 150 Fire Arrows
- Burning Horseshoe = 100 Steel Arrows
- Burnt Tree = 250 Fire Arrows
- Cactus Needle = 50 Arrows
- Cat's Eye = 200 Wind Arrows
- Clattering Skeleton = 50 Shadow Arrows & 50 Curse Arrows
- Clock Hand = 100 Arrows & 5 Sleep Arrows
- Coal = 8 Arrows of Shadow
- Cracked Diamond = 50 Sharp Arrows
- Crystal Blue = 500 Crystal Arrows
- Crystal Fragment = 10 Flash Arrows & 30 Sleep Arrows
- Cursed Ruby = 50 Cursed Arrows & 10 Sleep Arrows
- Cursed Seal = 50 Curse Arrows & 50 Silence Arrows
- Dark Crystal Fragment = 30 Curse Arrows & 50 Shadow Arrows
- Dead Branch = 40 Mute Arrows
- Decayed Nail = 1 Rusty Arrow & 1 Arrow of Shadow
- Destroyed Armor = 150 Steel Arrows
- Dokebi Horn = 2 Arrows of Shadow & 40 Iron Arrows
- Dragon Canine = 1 Oridecon Arrow & 50 Iron Arrows
- Dragon Skin = 10 Steel Arrows & 50 Curse Arrows & 50 Silence Arrows
- Elunium = 1000 Steel Arrows & 50 Stun Arrows
- Emperium = 600 Oridecon Arrows & 600 Immaterial Arrows & 600 Mute Arrows
- Empty Bottle = 2 Iron Arrows
- Emveretarcon = 200 Iron Arrows & 40 Silver Arrows
- Evil Horn = 20 Arrows of Shadow & 10 Flash Arrows & 5 Stun Arrows
- Fang = 40 Silver Arrows & 2 Sharp Arrows
- Fang of Garm = 300 Crystal Arrows
- Fin Helm = 600 Crystal Arrows & 200 Steel Arrows
- Fine-grained Trunk = 20 Arrows
- Fire Dragon Scale = 300 Fire Arrows & 300 Stun Arrows
- Flame Heart = 6000 Fire Arrows & 5 Mute Arrows
- Foolishness of the Blind = 200 Flash Arrows
- Garlet = 12 Iron Arrows
- Gill = 50 Crystal Arrows & 80 Iron Arrows
- Glittering Jacket = 1000 Flash Arrows
- Gold = 50 Flash Arrows & 50 Oridecon Arrows
- Golden Ornament = 200 Silver Arrows & 300 Holy Arrows
- Great Nature = 1500 Stone Arrows & 5 Flash Arrows
- Green Bijou = 100 Stone Arrows & 80 Poison Arrows
- Green Live = 500 Stone Arrows
- Hard Feeler = 20 Sharp Arrows
- Heroic Emblem = 1 Oridecon Arrow & 5 Stun Arrows
- Horn = 35 Iron Arrows
- Horrendous Mouth = 5 Arrows of Shadow
- Ice Cubic = 100 Crystal Arrows
- Ice Heart = 50 Crystal Arrows & 50 Ice Arrows
- Ice Scale = 150 Crystal Arrows & 400 Ice Arrows & 200 Silence Arrows
- Insect Leg = 10 Sharp Arrows & 80 Poison Arrows
- Iron = 100 Iron Arrows
- Iron Ore = 50 Iron Arrows
- Jellopy = 4 Arrows
- Key of the Clock Tower = 50 Oridecon Arrows
- Key of the Underground = 100 Arrows of Shadow
- Lantern = 80 Iron Arrows
- Leopard Skin = 10 Sharp Arrows
- Little Evil Horn = 2 Curse Arrows & 50 Iron Arrows
- Live Coal = 100 Fire Arrows
- Loki's Whispers = 1000 Arrows of Shadow
- Lucifer's Lament = 400 Mute Arrows & 800 Sleep Arrows & 800 Stun Arrows
- Manacles = 50 Steel Arrows
- Mantis Scythe = 1 Sharp Arrow
- Matchstick = 3000 Fire Arrows
- Matyr's Leash = 100 Steel Arrows & 150 Arrows of Wind & 10 Sharp Arrows
- Mole Claw = 50 Iron Arrows & 60 Stone Arrows
- Mother's Nightmare = 1000 Cursed Arrow
- Mr. Scream = 300 Steel Arrows & 200 Sharp Arrows
- Mystic Frozen = 1500 Crystal Arrows & 5 Frozen Arrows
- Ogre Tooth = 30 Steel Arrows & 5 Rusty Arrows
- Old Blue Box = 50 Sharp Arrows & 50 Sleep Arrows
- Old Hilt = 1000 Oridecon Arrows
- Old Pick = 100 Rusty Arrows & 50 Steel Arrows
- Opera Masque = 200 Steel Arrows & 40 Mute Arrows
- Orc Claw = 10 Steel Arrows
- Orc's Fang = 30 Iron Arrows & 5 Steel Arrows & 10 Stone Arrows
- Oridecon = 250 Oridecon Arrows
- Phracon = 50 Iron Arrows
- Piece of Bamboo = 100 Arrows
- Piece of Shield = 100 Steel Arrows & 100 Oridecon Arrows & 300 Immaterial Arrows
- Poisonous Toad Skin = 20 Poison Arrows
- Porcupine Quill = 70 Arrows & 30 Stone Arrows
- Red Bijou = 100 Fire Arrows & 80 Flash Arrows
- Red Blood = 2000 Fire Arrows
- Red Gemstone = 10 Rusty Arrows & 1 Poison Arrow & 1 Cursed Arrow
- Reins = 50 Steel Arrows & 100 Iron Arrows
- Rough Elunium = 200 Steel Arrows & 5 Stun Arrows
- Rough Oridecon = 50 Oridecon Arrows
- Rough Wind = 1500 Arrows of Wind & 5 Sleep Arrows
- Rune of the Darkness = 300 Shadow Arrows & 150 Flash Arrows
- Scell = 8 Steel Arrows
- Scorpion Tail = 3 Rusty Arrows
- Shackles = 700 Iron Arrows & 50 Steel Arrows
- Silver Robe = 700 Silver Arrows
- Silver Robe (Slotted) = 1000 Silver Arrows & 10 Immaterial Arrows
- Sharp Leaf = 30 Sharp Arrows
- Shining Spear Blade = 100 Oridecon Arrows
- Skeletal Armor Piece = 500 Immaterial Arrows & 200 Shadow Arrows & 100 Oridecon Arrows
- Solid Peach = 30 Stun Arrows
- Solid Trunk = 20 Arrows
- Star Crumb = 30 Flash Arrows
- Star Dust = 10 Flash Arrows
- Steel = 100 Steel Arrows
- Stiff Horn = 2 Stun Arrows
- Stinky Scale = 1 Poison Arrow
- Stone Fragment = 150 Stone Arrows
- Tail of Steel Scorpion = 1 Poison Arrow & 250 Steel Arrows
- Tangled Chains = 50 Steel Arrows & 50 Shadow Arrows
- Tooth of Bat = 1 Arrow of Shadow
- Tree Root = 7 Arrows
- Trunk = 40 Arrows
- Unicorn Horn = 1000 Silver Arrows
- Used Iron Plate = 100 Steel Arrows & 100 Rusty Arrows
- Valhala's Flower = 600 Immaterial Arrows & 600 Holy Arrows & 600 Sharp Arrows
- Venom Canine = 1 Poison Arrow
- Welding Mask = 200 Steel Arrows & 40 Stun Arrows
- Will of the Darkness = 30 Curse Arrows & 30 Poison Arrows & 50 Shadow Arrows
- Will of the Red Darkness = 200 Curse Arrows & 200 Poison Arrows & 100 Shadow Arrows
- Wind of Verdure = 500 Arrows of Wind
- Wolf Claw = 15 Iron Arrows
- Wooden Mail = 700 Arrows & 500 Iron Arrows
- Wooden Mail (Slotted) = 1000 Arrows & 700 Iron Arrows
- Yellow Bijou = 50 Silver Arrows & 50 Immaterial Arrows & 80 Sleep Arrows
- Yellow Gemstone = 30 Stone Arrows & 1 Sleep Arrow
- Young Twig = 1000 Mute Arrows
- Zargon = 50 Silver Arrows
- Zenorc's Fang = 5 Rusty Arrows

A Drum on the Battlefield
Required For: The Ring of Nibelungen (L3 Bard/Dancer)
Max Level: 5
Type: Ensemble
SP Cost: 35 + 3*SkillLV
Upkeep: 1 SP every 3 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Increase ATK by 25+25*SkillLV and DEF by 2+2*SkillLV of all party members within area of effect. Cannot be canceled by Dispell.
[LV 1] +50 ATK, +4 DEF
[LV 2] +75 ATK, +6 DEF
[LV 3] +100 ATK, +8 DEF
[LV 4] +125 ATK, +10 DEF
[LV 5] +150 ATK, +12 DEF
Adaptation to Circumstances
Required For: Encore (Bard & Dancer), Ugly Dance (Dancer), Dissonance (Bard)
Max Level: 1
Type: Active
SP Cost: 1
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: Cancels a current song or dance. The same song may not be performed again immediately.
Arrow Vulcan
Max Level: 10
Type: Offensive
SP Cost: 10 + 2*SkillLV
Target: Enemy
Cast Time: 1.8 + 0.2*SkillLV sec
Cool Down: LV 1-5 0.8 sec, LV 6-10 1 sec
Effect: Attack a single target with a massive amount of 9 arrows. Musical instrument or whip (currently in IRO only 1 arrow is required to use this skill). Damage is (200+100*SkillLV)% ATK,
modified by cards and elements.

[LV 1] ATK 300%
[LV 2] ATK 400%
[LV 3] ATK 500%
[LV 4] ATK 600%
[LV 5] ATK 700%
[LV 6] ATK 800%
[LV 7] ATK 900%
[LV 8] ATK 1000%
[LV 9] ATK 1100%
[LV 10] ATK 1200%
Dancing Lesson
Required For: Throw Arrow (L3), Ugly Dance (L1), Moonlit Water Mill (L7 Clown/Gypsy), Marionette Control (L5 Clown & Gypsy), Longing for Freedom (L10 Clown & Gypsy), Wand of Hermode (L10 Clown & Gypsy).
Max Level: 10
Type: Passive
Effect: Increases whip type weapon damage and effectiveness of dancing skills by 3 per SkillLV. This skill also partially counters the walking speed reduction while performing.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Encore
Required For: Scream, Frost Joker
Max Level: 1
Type: Active
SP Cost: See below
Cast Time: depends on last used skill
Cool Down: depends on last used skill
Effect: Performs the last song or dance again at half SP cost.
Eternal Chaos
Max Level: 1
Type: Ensemble
SP Cost: 30
Upkeep: 1 SP every 4 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Reduces the DEF of enemies to 0 within the area of effect. Cannot be canceled by Dispell.
Fortune's Kiss
Required For: Invulnerable Siegfried (L10 Bard/Dancer)
Max Level: 10
Type: Active
SP Cost: 40 + 3*SkillLV
Upkeep: 1 SP every 4 sec
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 120 sec
Effect: Increases Critical Rate of all players in the area of effect by 1% per SkillLV.
The amount of Critical Rate increased by this skill is affected by Dancing Lesson skill level and LUK of the caster.

[LV 1] +1% Critical Rate
[LV 2] +2% Critical Rate
[LV 3] +3% Critical Rate
[LV 4] +4% Critical Rate
[LV 5] +5% Critical Rate
[LV 6] +6% Critical Rate
[LV 7] +7% Critical Rate
[LV 8] +8% Critical Rate
[LV 9] +9% Critical Rate
[LV 10] +10% Critical Rate
Humming
Required For: Lullaby (L10 Bard/Dancer)
Max Level: 10
Type: Active
SP Cost: 20 + 2*SkillLV
Upkeep: 1 SP every 5 sec
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Increase HIT of players in the area of effect by +2 per SkillLV.
The accuracy rate increased by this skill is affected by Dancing Lesson skill level and DEX of the caster.

[LV 1] +2 HIT
[LV 2] +4 HIT
[LV 3] +6 HIT
[LV 4] +8 HIT
[LV 5] +10 HIT
[LV 6] +12 HIT
[LV 7] +14 HIT
[LV 8] +16 HIT
[LV 9] +18 HIT
[LV 10] +20 HIT
Into the Abyss
Max Level: 1
Type: Ensemble
SP Cost: 10
Upkeep: 1 SP every 5 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: All party members within the area of effect are able to cast spells without gemstones and lay traps without using an item. Cannot be canceled by Dispell.
Invulnerable Siegfried
Required For: Mr. Kim A Rich Man (L3 Bard/Dancer)
Max Level: 5
Type: Ensemble
SP Cost: 20
Upkeep: 1 SP every 3 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Increases resistance against elemental attacks and status ailments for all players in area of effect. Cannot be canceled by Dispell.
[LV 1] Elemental 60%, Ailments 10%
[LV 2] Elemental 65%, Ailments 20%
[LV 3] Elemental 70%, Ailments 30%
[LV 4] Elemental 75%, Ailments 40%
[LV 5] Elemental 80%, Ailments 50%
Loki's Veil
Required For: Eternal Chaos (LBard/Dancer)
Max Level: 1
Type: Ensemble
SP Cost: 15
Upkeep: 1 SP every 4 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Blocks all skill use for everything (including players) within area of effect. Can not be canceled by Dispell. Does not work against Boss monsters.
Longing for Freedom
Max Level: 5
Type: Active
SP Cost: 15
Upkeep SP Cost: 3 SP every 3 sec (instead of 1 SP every 3 second normally taken when using a duet skill)
Target: Self
Cast Time: Instant
Cool Down: None
Effect: Allows the user to move within the ensemble area during the use of an ensemble skill. This skill only affects the caster, so the partner must cast this skill on his or her own in order to move.
The ensemble skill will be fixed to the area which it was casted, but if either partner moves out of the ensemble area, cancels the ensemble, or dies, the ensemble skill as well as Longing for Freedom will be canceled.
The caster is allowed to move, attack, and use skills, but you cannot use other singing or ensemble skills. Longing for Freedom will not work within a Moonlit Water Mill.
Can not be canceled by Dispell.

[LV 1] 60% original Movement/ASPD
[LV 2] 70% original Movement/ASPD
[LV 3] 80% original Movement/ASPD
[LV 4] 90% original Movement/ASPD
[LV 5] 100% original Movement/ASPD
Lullaby
Required For: Into the Abyss (Bard/Dancer)
Max Level: 1
Type: Ensemble
SP Cost: 20
Upkeep: 1 SP every 4 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Casts sleep on all enemies within area of effect. Effect will occur every 6 seconds for 60 seconds (11 times) and is affected by INT of the caster, but it has a chance to fail depending on resistances. Cannot be canceled by Dispell.
Marionette Control
Required For: Longing for Freedom (Clown & Gypsy)
Max Level: 1
Type: Supportive
SP Cost: 100
Target: Party Member
Range: 7 cells
Cast Time: Instant
Cool Down: None
Duration: 300
Effect: Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX).
Your target can not exceed the maximum of 99 stat points. The target must remain within a 7 cell radius, or the skill cancels out.
The caster is free to do whatever he/she wants while the stats are halved (but can't use skills). If the skill is canceled, the Clown or Gypsy gets his/her stats back.
Multiple Marionette Controls do not stack. Clowns cannot cast it on another Clown/Bard, and Gypsies cannot cast it on another Gypsy/Dancer.
While this skill is in effect, caster will lose 1000 max HP.

Moonlit Water Mill
Max Level: 5
Type: Ensemble
SP Cost: 20 + 10*SkillLV
Upkeep SP Cost: 4*SkillLV SP every 10 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 15 + 5*SkillLV sec
Effect: This skill creates a 9x9 cell around the users that no one can enter. It just prevents entry pushing enemies back, so you can still be hit by ranged attacks or magic.
Does NOT WORK during Guild Siege. Can not be canceled by Dispell.

[LV 1] 20 Sec Duration | 30 SP, 5 SP every 10 sec
[LV 2] 25 Sec Duration | 40 SP, 6 SP every 10 sec
[LV 3] 30 Sec Duration | 50 SP, 7 SP every 10 sec
[LV 4] 35 Sec Duration | 60 SP, 8 SP every 10 sec
[LV 5] 40 Sec Duration | 70 SP, 9 SP every 10 sec
Mr. Kim A Rich Man
Max Level: 5
Type: Ensemble
SP Cost: 20
Upkeep: 1 SP every 3 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: 60 sec
Effect: Increases gained exp from mobs killed within the area of effect by (125+11*SkillLV)%. Cannot be canceled by Dispell.
[LV 1] +136% Experience Rate
[LV 2] +147% Experience Rate
[LV 3] +158% Experience Rate
[LV 4] +169% Experience Rate
[LV 5] +180% Experience Rate
Please Don't Forget Me
Required For: Loki's Veil (L10 Bard/Dancer)
Max Level: 5
Type: Active
SP Cost: 25 + 3*SkillLV
Upkeep: 1 SP every 10 sec
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 180 sec
Effect: Decreases ASPD by 3% per SkillLV and Movement rate by 2% per SkillLV of all enemies in the area of effect.
Cancels any skills that increase movement or ASPD. The amount of ASPD decreased by this skill is affected by Dancing Lesson skill level and STR of the caster.
The amount of moving speed decreased by this skill is affected by Dancing Lesson skill level and AGI of the caster.

[LV 1] -2% Move SPD & -3% Attack SPD
[LV 2] -4% Move SPD & -6% Attack SPD
[LV 3] -6% Move SPD & -9% Attack SPD
[LV 4] -8% Move SPD & -12% Attack SPD
[LV 5] -10% Move SPD & -15% Attack SPD
[LV 6] -12% Move SPD & -18% Attack SPD
[LV 7] -14% Move SPD & -21% Attack SPD
[LV 8] -16% Move SPD & -24% Attack SPD
[LV 9] -18% Move SPD & -27% Attack SPD
[LV 10] -20% Move SPD & -30% Attack SPD
Scream
Max Level: 5
Type: Active
SP Cost: 10 + 2*SkillLV
Target: Self
Area: Caster's View
Cast Time: Instant
Cool Down: 3 sec
Duration: Instant
Effect: Inflicts everything (including players) with stun within area of effect. In PvP or Guild siege area, this skill works on caster as well. Stun chance is (25+5*SkillLV)% and the duration is 5 seconds.
[LV 1] 30% Chance to Stun
[LV 2] 35% Chance to Stun
[LV 3] 40% Chance to Stun
[LV 4] 45% Chance to Stun
[LV 5] 50% Chance to Stun
Service for You
Required For: A Drum on the Battlefield (L10 Bard/Dancer)
Max Level: 10
Type: Active
SP Cost: 35 + 5*SkillLV
Upkeep: 1 SP every 5 sec
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 180 sec
Effect: Increase Maximum SP of all players in the area of effect by (15+SkillLV)%. Reduces consumption of all skills within area of effect by (20+3*SkillLV)%.
The amount of Maximum SP increased by this skill is affected by Dancing Lesson skill and INT of the caster.
The amount of SP consumption reduced by this skill is affected by Dancing Lesson skill and INT of the caster.

[LV 1] + 16% Maximum SP & 23% Less SP Usage
[LV 2] + 17% Maximum SP & 26% Less SP Usage
[LV 3] + 18% Maximum SP & 29% Less SP Usage
[LV 4] + 19% Maximum SP & 32% Less SP Usage
[LV 5] + 20% Maximum SP & 35% Less SP Usage
[LV 6] + 21% Maximum SP & 38% Less SP Usage
[LV 7] + 22% Maximum SP & 41% Less SP Usage
[LV 8] + 23% Maximum SP & 44% Less SP Usage
[LV 9] + 24% Maximum SP & 47% Less SP Usage
[LV 10] + 25% Maximum SP & 50% Less SP Usage
Tarot Card of Fate
Max Level: 5
Type: Active
SP Cost: 40
Target: 1 Enemy
Cast Time: 1 sec
Cool Down: 3 sec
Effect: Draw a Tarot card to foresee fate. There are 14 different cards, and the success rate depends on the skill level.
[LV 1] 8% Success Rate
[LV 2] 16% Success Rate
[LV 3] 24% Success Rate
[LV 4] 32% Success Rate
[LV 5] 40% Success Rate
The Tarot Cards:
The Fool: Mental disease. Beginning.
-Enemy's SP reduced to 0. Right Side.
The Magician: Taking action. Awareness.
-Reduces enemy MATK by half for 30 seconds. Opposite Side.
The High Priest: Withdrawal. Mystery.
-Removes all buffs. Opposite Side.
The Chariot: Victory. Hard control.
-Deals 1000 DEF-ignoring damage. Randomly destroys one piece of armor. Opposite Side.
Strength: Misled strength. Loss of confidence. Destruction of the nation.
-Reduces enemy ATK by half for 30 seconds. Opposite Side.
The Lovers: Farewell. Discovered cheating on someone.
-Randomly teleports the caster (on maps that allow teleport) and heals 2000 HP. Opposite Side.
Wheel of Fortune: Destiny. Turning point. Movement.
-Randomly causes the effects of two other Tarot cards. Opposite Side.
The Hanged Man: Letting go. Giving up. Sacrifice.
-Stun, Frozen, or Stone Curse regardless of anything else. Opposite Side.
Death: Ending. Bad luck. Unexpected catastrophe. Difficulty.
-Receive Curse, Coma, Poison, all at once. Right Side.
Temperance: Impossible to control. Tiredness. Stubborn. Vanity.
-Causes Confusion for 30 seconds. Opposite Side.
The Devil: Obsession. Danger of sickness. Inevitable curse. Hopelessness.
-Deals DEF-ignoring 6666 damage, halves ATK and MATK for 30 seconds, and causes Curse. Right Side.
The Tower: Accidents. Loss of command. Failure. Sudden changes. Loss of judgment.
-Deals DEF-ignoring 4444 damage. Right Side.
The Star: Destruction of hope. Sad future. Chaos.
-Causes Stun for 5 seconds. Opposite Side.
The Sun: Destruction of the land. Dissatisfaction. Chaos.
-Reduces ATK, MATK, HIT, Flee Rate, and DEF by 20% for 30 seconds. Opposite Side.
The Ring of Nibelungen
Max Level: 5
Type: Ensemble
SP Cost: 35 + 3*SkillLV
Upkeep: 1 SP every 3 sec
Target: Self
Area: 9x9 cells
Cast Time: Instant
Cool Down: None
Duration: Sustained
Effect: Increases damage of all Level 4 Weapons within area of effect by DEF-ignoring +50+25*SkillLV. Cannot be canceled by Dispell.
[LV 1] +75 Damage
[LV 2] +100 Damage
[LV 3] +125 Damage
[LV 4] +150 Damage
[LV 5] +175 Damage
Throw Arrow
Required For: Arrow Vulcan (L1 Clown & Gypsy)
Max Level: 5
Type: Offensive
SP Cost: 2*SkillLV - 1
Target: Enemy
Range: 9 cells
Cast Time: 1.5 sec
Cool Down: None
Duration: Instant
Effect: Allows the dancer to throw an arrow with her whip as if she were firing it from a bow. May use other dancing skills in conjunction with this skill. The element of the attack depends on the equipped arrows. ATK increase is (125+25*SkillLV)%.
[LV 1] +150% ATK
[LV 2] +175% ATK
[LV 3] +200% ATK
[LV 4] +225% ATK
[LV 5] +250% ATK
Ugly Dance
Required For: Humming (L3), Please Don't Forget Me (L3), Fortune's Kiss (L3), Service for You (L3), Tarot Card of Fate (L3 Clown & Gypsy)
Max Level: 5
Type: Active
SP Cost: 20 + 3*SkillLV
Upkeep: 1 SP every 3 sec
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 30 sec
Effect: Drains SP from enemies in the area of effect. Drains 5+5*SkillLV SP every 3 seconds (11 times total). Also occurs where two Dances overlap.
[LV 1] Drains 10 SP per 3 sec
[LV 2] Drains 15 SP per 3 sec
[LV 3] Drains 20 SP per 3 sec
[LV 4] Drains 25 SP per 3 sec
[LV 5] Drains 30 SP per 3 sec
Wand of Hermode
Max Level: 5
Type: Active
SP Cost: 10 + 10*SkillLV sec
Target: Self
Area: 7x7 cells
Cast Time: Instant
Cool Down: None
Duration: 5 + 5*SkillLV sec
Effect: All allies within the skills area of effect (AoE) will have their buffs removed (except Berserk), but they will become invulnerable to magic as long as they stay in the AoE.
No other skills can be used within the AoE. Requires a map warp point within the AoE and only works in WoE. The Caster is not affected by the song. Can not be canceled by Dispell.

[LV 1] 10 Sec Duration | 20 SP
[LV 2] 15 Sec Duration | 30 SP
[LV 3] 20 Sec Duration | 40 SP
[LV 4] 25 Sec Duration | 50 SP
[LV 5] 30 Sec Duration | 60 SP
Wink of Charm
Max Level: 1
Type: Active
SP Cost: 40
Target: Unknown (Enemy?)
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: 10 sec
Effect: Charm a target by sending them a sexy wink. For those 10 seconds, the target monster will not attack you.
The higher your level is when compared to the monster, the higher the chance of this skill working.
If this skill is used on a player, it has low chance of causing the 'Confusion' status ailment.
This skill only works on DemiHuman, Angel and Demon type monsters and, obviously, does not work against Boss monsters.

Circle of Nature's Sound
Prerequisites: Lesson (L1)
Max Level: 5
Type: Active / Recovery
SP Cost: Unknown
Cast Time: Unknown
Duration: 5+5*SkillLV sec
Effect: All targets in range receive the effect of Circle of Nature. Every second the effect consumes a fixed amount of SP and recovers your HP. If a player has no remaining SP, the effect ends for them.
[LV 1] Consumes 2 SP/sec, Recovers 40 HP/sec
[LV 2] Consumes 3 SP/sec, Recovers 80 HP/sec
[LV 3] Consumes 4 SP/sec, Recovers 120 HP/sec
[LV 4] Consumes 5 SP/sec, Recovers 240 HP/sec
[LV 5] Consumes 6 SP/sec, Recovers 360 HP/sec
Dance With Warg
Prerequisites: Swing Dance (L1) or Harmonize (L1), Symphony of Lover (L1) or Windmill Rush Attack (L1), Moonlit Serenade (L1) or Echo Song (L1)
Max Level: 5
Type: Active / Buff / Chorus
SP Cost: Unknown
Cast Time: Unknown
Duration: 0+30*SkillLV sec
Effect: Sing a song with a fast tempo, increasing you and your parties attack speed silghtly, and reducing all cast time. The effect of this skill is improved as there are more Minstrels/Wanderers in party.
Deep Sleep Lullaby
Prerequisites: Lesson (L1)
Max Level: 5
Type: Active / Debuff
SP Cost: Unknown
Cast Time: Unknown
Effect: All targets around you fall into "Deep Sleep". While in deep sleep the target cannot move, attack, use items or skills. Being hit will wake them, but any damage they take in Deep Sleep status is amplified by 1.5 times. While in deep sleep the target recovers 1% of their HP/SP every 2 seconds.
[LV 1] Success Rate 90%, 11x11 cells
[LV 2] Success Rate 92%, 13x13 cells
[LV 3] Success Rate 94%, 15x15 cells
[LV 4] Success Rate 96%, 19x19 cells
[LV 5] Success Rate 98%, 21x21 cells
Dominion Impulse
Prerequisites: Reverberation (L1)
Max Level: 1
Type: Active / Special
SP Cost: Unknown
Cast Time: Unknown
Duration: Unknown
Effect: Activates any Reverberations active in a 11 x 11 area around you. This can trigger the reverberations of other players as well.
Gloomy Day
Prerequisites: Improvised Song (L1)
Max Level: 5
Type: Active / Buff or Debuff
SP Cost: Unknown
Cast Time: Unknown
Effect: Increases the damage of several specific skills, or reduces evasion and attack speed. The following skills are improved [ Brandish Spear / Spiral Pierce / Shield Charge / Shield Boomerang / Shield Chain / Shield Press ]. If you don't have any of those skills, instead your evasion and attack speed are reduced.
[LV 1] Evasion -5, ASPD -3%
[LV 2] Evasion -10, ASPD -6%
[LV 3] Evasion -15, ASPD -9%
[LV 4] Evasion -20, ASPD -12%
[LV 5] Evasion -25, ASPD -15%
Great Echo
Prerequisites: Metallic Sound (L1)
Max Level: 5
Type: Active / Damage / Chorus
SP Cost: Unknown
Cast Time: Unknown
Effect: The user creates an incredibly loud echo which damages all enemies in range. If you have more Wanderers/Minstrels in party, the damage increases and SP cost is decreased. Consumes SP of all Wanderers/Minstrels in party. Consumes one Lozange.
[LV 1] 5x5 cells, 1000% ATK
[LV 2] 7x7 cells, 1100% ATK
[LV 3] 7x7 cells, 1200% ATK
[LV 4] 9x9 cells, 1300% ATK
[LV 5] 9x9 cells, 1400% ATK
Improvised Song
Prerequisites: Poem of the Netherworld (L1)
Max Level: 5
Type: Active / Special
SP Cost: Unknown
Cast Time: Unknown
Effect: Invokes one random Magician or Wizard abililty. Ignores any catalyst required for casting.
[LV 1] Uses a random Level 5 magic skill
[LV 2] Uses a random Level 6 magic skill
[LV 3] Uses a random Level 7 magic skill
[LV 4] Uses a random Level 8 magic skill
[LV 5] Uses a random Level 9 magic skill
Lerad's Dew
Prerequisites: Swing Dance (L1) or Harmonize (L1), Symphony of Lover (L1) or Windmill Rush Attack (L1), Moonlit Serenade (L1) or Echo Song (L1)
Max Level: 5
Type: Active / Buff / Chorus
SP Cost: Unknown
Cast Time: Unknown
Duration: 10+10*SkillLV sec
Effect: Boosts max HP of party members on screen. Does not have any effect on Berserk characters. The amount of HP gained is greatly increased by the number of Wanderers/Minstrels in the party.
[LV 1] Max HP +5%
[LV 2] Max HP +10%
[LV 3] Max HP +15%
[LV 4] Max HP +20%
[LV 5] Max HP +25%
Lesson
Max Level: 10
Type: Passive
SP Cost: Unknown
Cast Time: Unknown
Duration: Unknown
Effect: Increases your Max SP and SP recovery. At skill level 5 and higher, allows you to use 3rd job song skills while doing 2nd job performance and ensemble skills.
[LV 1] Max SP +30
[LV 2] Max SP +60
[LV 3] Max SP +90
[LV 4] Max SP +120
[LV 5] Max SP +150
[LV 6] Max SP +180
[LV 7] Max SP +210
[LV 8] Max SP +240
[LV 9] Max SP +270
[LV 10] Max SP +300
Melody of Sink
Prerequisites: Song of Mana (L1)
Max Level: 5
Type: Active / Buff / Chorus
SP Cost: Unknown
Cast Time: Unknown
Duration: 10+10*SkillLV sec
Effect: Increases magic attack power of all targets in a radius around you, while decreasing physical attack power. If the skill is overlapped with Warcry of Beyond, the last skill effect takes priority. The effect is increased by the number of Wanderers/Minstrels in party.
[LV 1] 5% MATK, -5% ATK
[LV 2] 10% MATK, -10% ATK
[LV 3] 15% MATK, -15% ATK
[LV 4] 20% MATK, -20% ATK
[LV 5] 25% MATK, -25% ATK
Metallic Sound
Prerequisites: Dominion Impulse (L1)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Duration: Unknown
Effect: Emits a high pitched sound at a single target, damaging their HP and SP. The damage is greatly increased if the target is currently asleep. Lesson skill level increases the damage.
[LV 1] 500% + Increased damage for Lesson
[LV 2] 550% + Increased damage for Lesson
[LV 3] 600% + Increased damage for Lesson
[LV 4] 650% + Increased damage for Lesson
[LV 5] 700% + Increased damage for Lesson
Moonlit Serenade
Prerequisites: Deep Sleep Lullaby (L1)
Max Level: 5
Type: Active / Buff
SP Cost: Unknown
Cast Time: Unknown
Duration: 50+50*SkillLV sec
Effect: Temporarily increases magic attack power of yourself and party members.
[LV 1] 10% MATK
[LV 2] 20% MATK
[LV 3] 30% MATK
[LV 4] 40% MATK
[LV 5] 50% MATK
Poem of the Netherworld
Prerequisites: Lesson (L1)
Max Level: 5
Type: Active / Debuff
SP Cost: Unknown
Cast Time: Unknown
Effect: Create a special sound on a target cell that affects the targets reflexes, making them unable to move. You can have up to 5 active at once and they affect a 3x3 area. The skill does not affect boss monsters. The duration is affected by the difference in level between you and the target. Consumes 1 Caugh Drop.
[LV 1] Effect Duration 8 sec, Sound Duration 9 sec
[LV 2] Effect Duration 10 sec, Sound Duration 11 sec
[LV 3] Effect Duration 12 sec, Sound Duration 13 sec
[LV 4] Effect Duration 14 sec, Sound Duration 15 sec
[LV 5] Effect Duration 16 sec, Sound Duration 17 sec
Reverberation
Prerequisites: Unchained Serenate (L5) or Hip Shaker (L5)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Duration: Unknown
Effect: Generates high pitched sound waves from a location on the ground. When near these waves, you receive damage. You can have up to 3 reverberation's active at once, and when touched or the duration ends all targets in a 3x3 area take damage. The reverberation can be removed with ranged attacks or magic.
[LV 1] 400% ATK, 200% MATK
[LV 2] 500% ATK, 300% MATK
[LV 3] 600% ATK, 400% MATK
[LV 4] 700% ATK, 500% MATK
[LV 5] 800% ATK, 600% MATK
Saturday Night Fever
Prerequisites: Dance With Warg (L1)
Max Level: 5
Type: Active / Unique / Chorus
SP Cost: Unknown
Cast Time: Unknown
Effect: Throws all targets on screen including yourself into a frenzy. While in frenzy you can't recover HP or SP, your attack power increases, and your defense and evasion drop considerably. Additionally you cannot use skills or items. When the frenzy effect ends, you're forced to sit for 10 seconds. If more than 7 people enter frenzy at once, all players affected receive 9999 damage from the god of madness.
[LV 1] Drains 2% HP/SP every 3 sec, ATK +100, DEF -20%, Evasion -50%
[LV 2] Drains 3% HP/SP every 3 sec, ATK +200, DEF -30%, Evasion -60%
[LV 3] Drains 4% HP/SP every 3 sec, ATK +300, DEF -40%, Evasion -70%
[LV 4] Drains 5% HP/SP every 3 sec, ATK +400, DEF -50%, Evasion -80%
[LV 5] Drains 6% HP/SP every 3 sec, ATK +500, DEF -60%, Evasion -90%
Severe Rainstorm
Prerequisites: Slinging Arrow (L5) or Melody Strike (L5)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Effect: Throws countless arrows into the air, which rain down on a 11 x 11 area, dealing 1 hit every 0.3 seconds. The skill requires 20 arrows, and fails if you do not have 20 arrows.
[LV 1] 100% ATK, Duration 0.9 sec
[LV 2] 150% ATK, Duration 1.5 sec
[LV 3] 200% ATK, Duration 2.1 sec
[LV 4] 250% ATK, Duration 2.7 sec
[LV 5] 300% ATK, Duration 3 sec
Song of Mana
Prerequisites: Swing Dance (L1) or Harmonize (L1), Symphony of Lover (L1) or Windmill Rush Attack (L1), Moonlit Serenade (L1) or Echo Song (L1)
Max Level: 5
Type: Active / Buff / Chorus
SP Cost: Unknown
Cast Time: Unknown
Duration: 0+30*SkillLV sec
Effect: A song which aids in the circulation of mana, recovering 10 sp every 3 seconds for all party members. The recovery amount is increased if there are more Wanderers/Minstrels in the party.
Sound of Destruction
Prerequisites: Saturday Night Fever (L3), Melody of Sink (L3)
Max Level: 5
Type: Active / Unique / Chorus
SP Cost: Unknown
Cast Time: Unknown
Effect: Cancels all song and chorus effects in a circumference around a target enemy. The success rate is based on the targets Int and Dex, the targets level, Sound of Destruction level, as well as the level of song or chorus skill in effect on the target. The success rate is increased if there are more Wanderers/Minstrels in the party.
[LV 1] 5x5 cells
[LV 2] 7x7 cells
[LV 3] 7x7 cells
[LV 4] 9x9 cells
[LV 5] 9x9 cells
Swing Dance
Prerequisites: Deep Sleep Lullaby (L1)
Max Level: 5
Type: Active / Buff
SP Cost: Unknown
Cast Time: Unknown
Duration: 50+50*SkillLV sec
Effect: Temporarily increases movement speed and attack speed for all party members.
[LV 1] Movement Speed +4%, ASPD +4%
[LV 2] Movement Speed +8%, ASPD +8%
[LV 3] Movement Speed +12%, ASPD +12%
[LV 4] Movement Speed +16%, ASPD +16%
[LV 5] Movement Speed +20%, ASPD +20%
Symphony of Lover
Prerequisites: Deep Sleep Lullaby (L1)
Max Level: 5
Type: Active / Buff
SP Cost: Unknown
Cast Time: Unknown
Duration: 50+50*SkillLV sec
Effect: Temporarily increases magic defense of yourself and party members.
[LV 1] 20% MDEF
[LV 2] 40% MDEF
[LV 3] 60% MDEF
[LV 4] 80% MDEF
[LV 5] 100% MDEF
Unlimited Humming Voice
Prerequisites: Sound of Destruction (L1), Warcry of Beyond (L1)
Max Level: 5
Type: Active / Buff / Chorus
SP Cost: Unknown
Cast Time: Unknown
Duration: 10+10*SkillLV sec
Effect: Makes all skills and magic cast in a radius around you un-interruptable. However skills consume 15% more SP. If there are more Wanderers/Minstrels in party the increased SP consumption decreases.
Valley of Death
Prerequisites: Circle of Nature's Sound (L3)
Max Level: 5
Type: Active / Recovery
SP Cost: Unknown
Cast Time: Unknown
Effect: Target 1 player is revived. That player is resurrected with HP equal to the SP they currently have. If the player has 0 SP, they are resurrected with 1 HP. Consumes 1 Painful Tear.
[LV 1] Success Rate 90%, Target's SP Consumption 100%
[LV 2] Success Rate 92%, Target's SP Consumption 80%
[LV 3] Success Rate 94%, Target's SP Consumption 60%
[LV 4] Success Rate 96%, Target's SP Consumption 40%
[LV 5] Success Rate 98%, Target's SP Consumption 20%
Voice of Siren
Prerequisites: Poem of the Netherworld (L3)
Max Level: 5
Type: Active / Debuff
SP Cost: Unknown
Cast Time: Unknown
Duration: 12+3*SkillLV sec
Effect: Causes targets in a 11x11 area around the caster to become fascinated and drawn towards the caster. Monsters will be unable to attack you, and players will be unable to attack the user for the skill duration. While under the effect of the skill you will use the heart emotion. The skill duration is reduced proportionate to the target's level. The skill effect ends when the target receives damage.
[LV 1] Success Rate 30%
[LV 2] Success Rate 40%
[LV 3] Success Rate 50%
[LV 4] Success Rate 60%
[LV 5] Success Rate 70%
Warcry of Beyond
Prerequisites: Lerad's Dew (L1)
Max Level: 5
Type: Active / Buff / Chorus
SP Cost: Unknown
Cast Time: Unknown
Duration: 10+10*SkillLV sec
Effect: Increases physical attack power of all targets in a radius around you, while decreasing magic attack power. If the skill is overlapped with Melody of Sink, the last skill effect takes priority. The effect is increased by the number of Wanderers/Minstrels in party.
[LV 1] 5% ATK, -5% MATK
[LV 2] 10% ATK, -10% MATK
[LV 3] 15% ATK, -15% MATK
[LV 4] 20% ATK, -20% MATK
[LV 5] 25% ATK, -25% MATK