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Калькулятор умений

Онлайн калькулятор умений (скил калькулятор, калькулятор талантов) Рагнарок Онлайн позволяет рассчитать билд Rune Knight.
 

Swordsman High

Джоб лвл: Скилпоинтов:
Bash Bash 0 / 10
Endure Endure 0 / 10
Increase Recuperative Power Increase Recuperative Power 0 / 10
Magnum Break Magnum Break 0 / 10
Provoke Provoke 0 / 10
Sword Mastery Sword Mastery 0 / 10
Two-Handed Sword Mastery Two-Handed Sword Mastery 0 / 10
Auto Berserk Auto Berserk* 0 / 1
Fatal Blow Fatal Blow* 0 / 1
Moving HP Recovery Moving HP Recovery* 0 / 1

Lord Knight

Джоб лвл: Скилпоинтов:
Aura Blade Aura Blade 0 / 5
Auto Counter Auto Counter 0 / 5
Berserk Berserk 0 / 1
Bowling Bash Bowling Bash 0 / 10
Brandish Spear Brandish Spear 0 / 10
Cavalry Mastery Cavalry Mastery 0 / 5
Concentration Concentration 0 / 5
Head Crush Head Crush 0 / 5
Joint Beat Joint Beat 0 / 10
Parrying Parrying 0 / 10
Pierce Pierce 0 / 10
Riding Riding 0 / 1
Spear Boomerang Spear Boomerang 0 / 5
Spear Mastery Spear Mastery 0 / 10
Spear Stab Spear Stab 0 / 10
Spiral Pierce Spiral Pierce 0 / 5
Tension Relax Tension Relax 0 / 1
Two-Hand Quicken Two-Hand Quicken 0 / 10
One-Hand Quicken One-Hand Quicken* 0 / 1
Charge Attack Charge Attack* 0 / 1

Rune Knight

Джоб лвл: Скилпоинтов:
0 / 10
Death Bound Death Bound 0 / 10
Dragon Breath Dragon Breath 0 / 10
Dragon Howling Dragon Howling 0 / 5
Dragon Training Dragon Training 0 / 5
Enchant Blade Enchant Blade 0 / 5
Hundred Spear Hundred Spear 0 / 10
Ignition Break Ignition Break 0 / 5
Phantom Thrust Phantom Thrust 0 / 5
Rune Mastery Rune Mastery 0 / 10
Sonic Wave Sonic Wave 0 / 5
Wind Cutter Wind Cutter 0 / 5
Наведите курсор на название скила, чтобы посмотреть его описание.
Bash
Required For: Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: Level 1-5: 8, Level 6-10: 15.
Target: 1 Enemy
Range: Melee
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
[LV 1] ATK 130%
[LV 2] ATK 160%
[LV 3] ATK 190%
[LV 4] ATK 220%
[LV 5] ATK 250%
[LV 6] ATK 280%
[LV 7] ATK 310%
[LV 8] ATK 340%
[LV 9] ATK 370%
[LV 10] ATK 400%
Endure
Required For: Riding (L1 Knight/Crusader), Tension Relax (L3 Lord Knight), Sacrifice (L1 Paladin), Pressure (L5 Paladin).
Max Level: 10
Type: Active
SP Cost: 10
Target: Self
Cast Time: Instant
Cool Down: None, see below
Duration: 7 + (3*SkillLV) sec
Effect: Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
A sitting character does not stand up when hit while affected by Endure.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.

[LV 1] Lasts for 10secs
[LV 2] Lasts for 13secs
[LV 3] Lasts for 16secs
[LV 4] Lasts for 19secs
[LV 5] Lasts for 22secs
[LV 6] Lasts for 25secs
[LV 7] Lasts for 28secs
[LV 8] Lasts for 31secs
[LV 9] Lasts for 34secs
[LV 10] Lasts for 37secs
Increase Recuperative Power
Required For: Concentration (L1 Lord Knight), Tension Relax (L10 Lord Knight)
Max Level: 10
Type: Passive
Effect: Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
[LV 1] Every 10 secs/HP +5
[LV 2] Every 10 secs/HP +10
[LV 3] Every 10 secs/HP +15
[LV 4] Every 10 secs/HP +20
[LV 5] Every 10 secs/HP +25
[LV 6] Every 10 secs/HP +30
[LV 7] Every 10 secs/HP +35
[LV 8] Every 10 secs/HP +40
[LV 9] Every 10 secs/HP +45
[LV 10] Every 10 secs/HP +50
Magnum Break
Required For: Bowling Bash (L3 Knight), Aura Blade (L5 Lord Knight)
Max Level: 10
Type: Offensive
SP Cost: 30
Target: Self
Area: 5x5 cells
Cast Time: Instant
Cool Down: None, 2 sec for the next Magnum Break
Duration: Instant
Effect: 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.

[LV 1] ATK 120%, +10 HIT
[LV 2] ATK 140%, +20 HIT
[LV 3] ATK 160%, +30 HIT
[LV 4] ATK 180%, +40 HIT
[LV 5] ATK 200%, +50 HIT
[LV 6] ATK 220%, +60 HIT
[LV 7] ATK 240%, +70 HIT
[LV 8] ATK 260%, +80 HIT
[LV 9] ATK 280%, +90 HIT
[LV 10] ATK 300%, +100 HIT
Provoke
Required For: Endure (L5), Parrying (L5 Lord Knight), Tension Relax (L5 Lord Knight).
Max Level: 10
Type: Active, Level Selectable
SP Cost: 3 + SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 30 sec
Effect: Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
[LV 1] 53% Success, Target Attack +5%, Defense -10%
[LV 2] 56% Success, Target Attack +8%, Defense -15%
[LV 3] 59% Success, Target Attack +11%, Defense -20%
[LV 4] 62% Success, Target Attack +14%, Defense -25%
[LV 5] 65% Success, Target Attack +17%, Defense -30%
[LV 6] 68% Success, Target Attack +20%, Defense -35%
[LV 7] 71% Success, Target Attack +23%, Defense -40%
[LV 8] 74% Success, Target Attack +26%, Defense -45%
[LV 9] 77% Success, Target Attack +29%, Defense -50%
[LV 10] 80% Success, Target Attack +32%, Defense -55%
Sword Mastery
Required For: Two-Handed Sword Mastery (L1 Swordman)
Max Level: 10
Type: Passive
Effect: Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +4
[LV 2] ATK +8
[LV 3] ATK +12
[LV 4] ATK +16
[LV 5] ATK +20
[LV 6] ATK +24
[LV 7] ATK +28
[LV 8] ATK +32
[LV 9] ATK +36
[LV 10] ATK +40
Two-Handed Sword Mastery
Required For: Auto Counter (L1 Knight), Bowling Bash (L5 Knight), Two-Hand Quicken (L1 Knight), Parrying (L10 Lord Knight), Aura Blade (L5 Lord Knight).
Max Level: 10
Type: Passive
Effect: Increases damage with Two-Handed Swords by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +4
[LV 2] ATK +8
[LV 3] ATK +12
[LV 4] ATK +16
[LV 5] ATK +20
[LV 6] ATK +24
[LV 7] ATK +28
[LV 8] ATK +32
[LV 9] ATK +36
[LV 10] ATK +40
Auto Berserk
Max Level: 1
Type: Passive with activation
SP Cost: 5 per 10 sec
Target: Self
Cast Time: Instant
Cool Down: None
Duration: See below
Effect: When your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -60% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP.
Fatal Blow
Max Level: 1
Type: Passive
Effect: Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash SkillLV - 5) with a further modifier from character BaseLV and a minimum chance of 0%.
[Bash LV 6] 5% Stun Chance
[Bash LV 7] 10% Stun Chance
[Bash LV 8] 15% Stun Chance
[Bash LV 9] 20% Stun Chance
[Bash LV 10] 25% Stun Chance
Moving HP Recovery
Max Level: 1
Type: Passive
Effect: Character regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.
Aura Blade
Max Level: 5
Type: Supportive
SP Cost: 10 + 8*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 20 + 20*SkillLV sec
Effect: Creates a special aura around the weapon that increases damage and ignores the targets DEF, but not his Flee.
[LV 1] ATK +20, 40 Sec Duration
[LV 2] ATK +40, 60 Sec Duration
[LV 3] ATK +60, 80 Sec Duration
[LV 4] ATK +80, 100 Sec Duration
[LV 5] ATK +100, 120 Sec Duration
Auto Counter
Required For: Bowling Bash (L5).
Max Level: 5
Type: Active
SP Cost: 3
Target: Self
Cast Time: Instant
Cool Down: ASPD
Duration: 0.4*SkillLV sec
Effect: Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counterattack. While in the counter stance, the character cannot move.
The counterattack doubles Critical Rate but that doesn't mean the user can hit the target without failure.

[LV 1] 0.4 Seconds
[LV 2] 0.8 Seconds
[LV 3] 1.2 Seconds
[LV 4] 1.6 Seconds
[LV 5] 2.0 Seconds
Berserk
Max Level: 1
Type: Active
SP Cost: 200
Target: Self
Cast Time: Instant
Cool Down: None (plus special delay, see below)
Duration: 300 sec or until 100 HP reached
Effect: Requires you to have a JobLV of at least 50. It triples your HP and replenishes them (to the now tripled maximum), doubles your Damage, increases your ASPD by 30%,
increases your movement speed (does not stack with other increase except Peco Peco), gives the Endure effect at no further cost but halves your Flee Rate and sets ALL DEF AND MDEF to 0 for the skill's duration.
It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect.
You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though). The Skill cancels out if your HP drops to 100 or below. Can be used during Guild Siege.

Bowling Bash
Max Level: 10
Type: Offensive
SP Cost: 12 + SkillLV
Target: 1 Enemy
Range: 2 cells
Cast Time: 0.7 sec (uninterruptible)
Cool Down: 1 sec
Duration: Instant
Effect: Hits one enemy with an ATK of (100+40*SkillLV)%. The enemy is knocked back up to 5 cells. If that enemy hits any other enemies, then the hit becomes a 3x3 cell melee splash attack at that point with additional damage to these secondary targets. During the Cast Time character's DEF is reduced to 2/3.
[LV 1] 140% Damage, Knock back 1 cell
[LV 2] 180% Damage, Knock back 1 cell
[LV 3] 220% Damage, Knock back 2 cell
[LV 4] 260% Damage, Knock back 2 cell
[LV 5] 300% Damage, Knock back 3 cell
[LV 6] 340% Damage, Knock back 3 cell
[LV 7] 380% Damage, Knock back 4 cell
[LV 8] 420% Damage, Knock back 4 cell
[LV 9] 460% Damage, Knock back 5 cell
[LV 10] 500% Damage, Knock back 5 cell
Brandish Spear
Required For: Phantom Trust (LV2).
Max Level: 10
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: 2 cells
Splash range: See below
ATK Type: Weapon property, Melee, Area, Physical attack
Cast Time: 1 sec (uninterruptible)
Cool Down: 0.7 sec
Duration: Instant
Effect: An area attack with an ATK of (100+20*SkillLV)%. Can only be used while mounted and wielding a Spear class weapon. During the Cast Time, character DEF is reduced to 2/3. The affected area varies with level as follows:
L1-3: Area 1
L4-6: Area 1+2
L7-9: Area 1+2+3
L10: Area 1+2+3+4.
The following diagram shows the areas:
.444.
33333
22222
11111
11 X11
where X marks the knight.
[LV 1] 120% ATK 1 cell Splash range
[LV 2] 140% ATK 1 cell Splash range
[LV 3] 160% ATK 1 cell Splash range
[LV 4] 180% ATK 2 cell Splash range
[LV 5] 200% ATK 2 cell Splash range
[LV 6] 220% ATK 2 cell Splash range
[LV 7] 240% ATK 3 cell Splash range
[LV 8] 260% ATK 3 cell Splash range
[LV 9] 280% ATK 3 cell Splash range
[LV 10] 300% ATK 4 cell Splash range
Cavalry Mastery
Required For: Joint Beat (L3).
Max Level: 5
Type: Passive
Effect: Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.
[LV 1] 60% ASPD
[LV 2] 70% ASPD
[LV 3] 80% ASPD
[LV 4] 90% ASPD
[LV 5] Normal ASPD
Concentration
Max Level: 5
Type: Supportive
SP Cost: 10 + 4*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 20 + 5*SkillLV sec
Effect: If you use this skill, your HIT and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease.
This skill also gives the Endure effect upon cast without further SP cost and will reset the 7-Hit counter if the Endure effect was already active.
Also, the 10 sec recast Endure timer will be reset, but only if the original effect came from the Swordman Endure Skill (yes, basically you can recast Endure within
the 10 sec with this, but only ONCE, since Concentration-Endure does NOT reset its own Endure timer). Contrary to the IRO name, it can be used with every weapon.

[LV 1] HIT +10, ATK +5%, DEF -5%, 25 Sec
[LV 2] HIT +20, ATK +10%, DEF -10%, 30 Sec
[LV 3] HIT +30, ATK +15%, DEF -15%, 35 Sec
[LV 4] HIT +40, ATK +20%, DEF -20%, 40 Sec
[LV 5] HIT +50, ATK +25%, DEF -25%, 45 Sec
Head Crush
Required For: Joint Beat (L3)
Max Level: 5
Type: Offensive
SP Cost: 23
Target: Enemy
Range: Weapon Range
Cast Time: Instant
Cool Down: 0.5 sec
Duration: 90 sec
Effect: Strong hit against a single enemy that causes bleeding with a chance of 50%. Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK.
Can be used with any weapon. Damage is (100+40*SkillLV)% ATK.
Does not work on Undead property and Demon-race creatures.

[LV 1] 140% ATK
[LV 2] 180% ATK
[LV 3] 220% ATK
[LV 4] 260% ATK
[LV 5] 300% ATK
Joint Beat
Max Level: 10
Type: Offensive
SP Cost: See Effect
Target: Enemy
Cast Time: Instant
Cool Down: 0.8 sec until SkillLV 5, 1 sec thereafter
Duration: Instant
Effect: You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage.
Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
Possible ailments:
1. Ankle Break: MoveSpeed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment

[LV 1] 60% ATK, inflict status 10%, 12 SP
[LV 2] 70% ATK, inflict status 15%, 12 SP
[LV 3] 80% ATK, inflict status 20%, 14 SP
[LV 4] 90% ATK, inflict status 25%, 14 SP
[LV 5] 100% ATK, inflict status 30%, 16 SP
[LV 6] 110% ATK, inflict status 35%, 16 SP
[LV 7] 120% ATK, inflict status 40%, 18 SP
[LV 8] 130% ATK, inflict status 45%, 18 SP
[LV 9] 140% ATK, inflict status 50%, 20 SP
[LV 10] 150% ATK, inflict status 55%, 20 SP
Parrying
Max Level: 10
Type: Active
SP Cost: 50
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 10 + 5*SkillLV sec
Effect: You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword.
This Skill also enables you to parry the following skills: Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross, Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate.
When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed. Two Hand sword needed

[LV 1] Block Chance 5%, 15 Sec
[LV 2] Block Chance 10%, 20 Sec
[LV 3] Block Chance 15%, 25 Sec
[LV 4] Block Chance 20%, 30 Sec
[LV 5] Block Chance 25%, 35 Sec
[LV 6] Block Chance 30%, 40 Sec
[LV 7] Block Chance 35%, 45 Sec
[LV 8] Block Chance 40%, 50 Sec
[LV 9] Block Chance 45%, 55 Sec
[LV 10] Block Chance 50%, 60 Sec
Pierce
Required For: Spear Boomerang (L3), Spear Stab (L5), Spiral Pierce (L5 Lord Knight).
Max Level: 10
Type: Offensive
SP Cost:
9
Target: 1 Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Hits for an ATK of (100+10*SkillLV)%. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears.
[Small] 1 Hit
[Medium] 2 Hits
[Big] 3 Hits
[LV 1] 110% ATK, HIT +5
[LV 2] 120% ATK, HIT +10
[LV 3] 130% ATK, HIT +15
[LV 4] 140% ATK, HIT +20
[LV 5] 150% ATK, HIT +25
[LV 6] 160% ATK, HIT +30
[LV 7] 170% ATK, HIT +35
[LV 8] 180% ATK, HIT +40
[LV 9] 190% ATK, HIT +45
[LV 10] 200% ATK, HIT +50
Riding
Required For: Brandish Spear, Cavalry Mastery, Concentration (Lord Knight), Spiral Pierce (Lord Knight), Head Crush (Lord Knight)
Max Level: 1
Type: Passive
Effect: This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000.
Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%.
The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired.

Spear Boomerang
Max Level: 5
Type: Offensive
SP Cost: 10
Target: 1 Enemy
Range: 1 + 2*SkillLV cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: A ranged attack with an ATK of (100+50*SkillLV)%. This skill can only be used with Spear class weapons.
[LV 1] 150% ATK, 3 cell Range
[LV 2] 200% ATK, 5 cell Range
[LV 3] 250% ATK, 7 cell Range
[LV 4] 300% ATK, 9 cell Range
[LV 5] 350% ATK, 11 cell Range
Spear Mastery
Required For: Pierce (L1 Knight), Spear Quicken (L10 Crusader), Concentration (L5 Lord Knight), Spiral Pierce (L10 Lord Knight), Head Crush (L9 Lord Knight), Joint Beat (L9 Lord Knight).
Max Level: 10
Type: Passive
Effect: Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +4/+5
[LV 2] ATK +8/+10
[LV 3] ATK +12/+15
[LV 4] ATK +16/+20
[LV 5] ATK +20/+25
[LV 6] ATK +24/+30
[LV 7] ATK +28/+35
[LV 8] ATK +32/+40
[LV 9] ATK +36/+45
[LV 10] ATK +40/+50
Spear Stab
Required For: Brandish Spear (L3), Spiral Pierce (L5 Lord Knight).
Max Level: 10
Type: Offensive
SP Cost: 9
Target: 1 Enemy
Range: 4 cells
ATK Type: Weapon property, Melee, Area, Physical attack
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: One Cell splash (yes, only 1x1) melee attack with an ATK of (100+20*SkillLV)%. Targets are knocked back 6 cells. This skill can only be used with Spear class weapons.
[LV 1] 120% ATK
[LV 2] 140% ATK
[LV 3] 160% ATK
[LV 4] 180% ATK
[LV 5] 200% ATK
[LV 6] 220% ATK
[LV 7] 240% ATK
[LV 8] 260% ATK
[LV 9] 280% ATK
[LV 10] 300% ATK
Spiral Pierce
Max Level: 5
Type: Offensive
Target: Enemy
SP Cost: 15 + 3*SkillLV
Cast Time: 0.1 + 0.2*SkillLV sec
Cool Down: 1 + 0.2*SkillLV sec
Duration: Instant
Effect: Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec.
Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade).
Although damage will increase with better skill level, so will the Cast Time / Cool Down. Aura Blade does not add damage to this skill. Recent tests revealed the following (rather complex) formula:
[(80% of weapons weight times (100%+level*50%) + (round.down(STR/10
^2) + Upgrade Damage) * size modifier (small 125%, medium 100%, large 75%)) * card factors (+20% and such) * element factors ]* 5 hits
[LV 1] 150% ATK per attack
[LV 2] 200% ATK per attack
[LV 3] 250% ATK per attack
[LV 4] 300% ATK per attack
[LV 5] 350% ATK per attack
Tension Relax
Max Level: 1
Type: Supportive
SP Cost: 15
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 180 sec or until fully healed
Effect: Triples your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.
Two-Hand Quicken
Required For: Bowling Bash (L10), One-Hand Quicken (L10 -SoulLinked), Parrying (L3 Lord Knight)
Max Level: 10
Type: Active
SP Cost: 10 + 4*SkillLV
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 30*SkillLV
Effect: Decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and the effect cancels when switching to any other type.
[LV 1] Lasts 30secs
[LV 2] Lasts 60Secs
[LV 3] Lasts 90Secs
[LV 4] Lasts 120Secs
[LV 5] Lasts 150Secs
[LV 6] Lasts 180Secs
[LV 7] Lasts 210Secs
[LV 8] Lasts 240Secs
[LV 9] Lasts 270Secss
[LV 10] Lasts 300Secs
One-Hand Quicken
Max Level: 1
Type: Active
SP Cost: 100
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 300 sec
Effect: Decreases weapon swing delay with one-handed swords by 30%. Cancels the effect of any ASPD Potion when used, however you may use any such potion after casting.
This skill only works with One-Hand Sword class weapons and the effect cancels when switching to any other type.

Charge Attack
Max Level: 1
Type: Offensive
SP Cost: 40
Target: Enemy
Range: Unknown
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Charge at the single enemy that's away from you at range immediately.
Further the enemy is from you, higher your ATK will be, but also increase your casting time of this skill.

Death Bound
Prerequisites: Auto Counter (L1), Enchant Blade (L2)
Type : Counterarttack
Max Level: 10
Type: Offensive
SP Cost: 25 + 3*SkillLV
Target: Self
Cast Time: ??
Cool Down: 5 sec
Duration: ?? sec
Effect: The damage you receive is amplified and used against the attacker. However, you still receive half of the amplified damage.
[LV 1] Amplified Damage 600%
[LV 2] Amplified Damage 700%
[LV 3] Amplified Damage 800%
[LV 4] Amplified Damage 900%
[LV 5] Amplified Damage 1000%
[LV 6] Amplified Damage 1100%
[LV 7] Amplified Damage 1200%
[LV 8] Amplified Damage 1300%
[LV 9] Amplified Damage 1400%
[LV 10] Amplified Damage 1500%
Dragon Breath
Prerequisites: Dragon Training (L2)
Max Level: 10
Type: Offensive
SP Cost: 25+5*SkillLV
Target: Enemy
Cast Time: 3 sec
Cool Down: 2 sec
Effect: Causes the dragon to breath incredibly hot fire, with a chance to cause burning which deals damage over time. The damage of dragon breath is dependant on the current HP/SP of the rider.
Dragon Howling
Prerequisites: Dragon Training (L2)
Max Level: 5
Type: Offensive
SP Cost: 30+5*SkillLV
Target: Enemy
Cast Time: 3 sec
Cool Down: 5 minutes
Effect: The dragon lets out a terrible howl, causing Fear status to those within range. Howling however can negatively affect the performance of the dragon.Fear Status: Cannot move for two seconds / 20% Reduction of Hit and Flee for 15 Seconds.
[LV 1] Range 7x7 / Fear Status Success 56%
[LV 2] Range 9x9 / Fear Status Success 62%
[LV 3] Range 11x11 / Fear Status Success 68%
[LV 4] Range 13x13 / Fear Status Success 74%
[LV 5] Range 15x15 / Fear Status Success 80%
Dragon Training
Prerequisites: Cavalier Mastery (L1)
Max Level: 5
Type: Passive
Effect: Allows the user to use a dragon mount. Increasing the skill level recovers your lost attack speed when using the mount, and also slightly increases the damage of dragon breath.
Note: Spear Mastery's effect gains an additional +1 ATK per Spear Mastery level;
The size modifier for Spear weapons on Medium/Large monsters becomes 100%.

[LV 1] 60% ASPD / Dragon Breath Dmg 100% / Capacity Increase +700
[LV 2] 70% ASPD / Dragon Breath Dmg 105% / Capacity Increase +900
[LV 3] 80% ASPD / Dragon Breath Dmg 110% / Capacity Increase +1100
[LV 4] 90% ASPD / Dragon Breath Dmg 115% / Capacity Increase +1300
[LV 5] 100% ASPD / Dragon Breath Dmg 120% / Capacity Increase +1500
Enchant Blade
Prerequisites: Rune Mastery (L2)
Max Level: 5
Type: Support
SP Cost: 35 + 5*SkillLV
Target: Self
Cast Time: 2 sec
Duration: 300 sec
Effect: Enchants your weapon with magic, allowing your to deal additional magic damage with your physical attacks. Only regular melee attacks are increased. The user's INT increase the bonus of damage, and each level increases the magic damage. The buff lasts for 5 minutes
[LV 1] +120 MATK
[LV 2] +140 MATK
[LV 3] +160 MATK
[LV 4] +180 MATK
[LV 5] +200 MATK
Hundred Spear
Prerequisites: Phantom Thrust (L3)
Max Level: 10
Type: Offensive
SP Cost: 60
Target: Enemy
Cast Time: ??
Effect: Spear exclusive skill. A skill that strikes a single target rapidly in quick succession to deal high damage. Also has a chance to cast spear boomerang at the same time. If you mastery 'Spiral Pierce' skill, the damage is increased.
[LV 1] 640% ATK / Spear Boomerang Chance 13%
[LV 2] 680% ATK / Spear Boomerang Chance 16%
[LV 3] 720% ATK / Spear Boomerang Chance 19%
[LV 4] 760% ATK / Spear Boomerang Chance 22%
[LV 5] 800% ATK / Spear Boomerang Chance 25%
[LV 6] 840% ATK / Spear Boomerang Chance 28%
[LV 7] 880% ATK / Spear Boomerang Chance 31%
[LV 8] 920% ATK / Spear Boomerang Chance 34%
[LV 9] 960% ATK / Spear Boomerang Chance 37%
[LV 10] 1000% ATK / Spear Boomerang Chance 40%
Ignition Break
Prerequisites: Sonic Wave (L2), Wind Cutter (L3), Death Bound (L5)
Max Level: 5
Type: Offensive
SP Cost: 30+5*SkillLV
Target: Enemy
Cast Time: 2 sec
Cool Down: 5 sec
Effect: The rune knight makes their sword incredibly hot, triggering an explosion that deals fire element damage to all targets nearby. Targets closer to the player receive higher damage. Deal 1.5 more damage if your weapon is endowed with fire element.
[LV 1] 400%-300%-200% ATK
[LV 2] 600%-500%-300% ATK
[LV 3] 800%-700%-400% ATK
[LV 4] 1000%-900%-500% ATK
[LV 5] 1200%-1100%-600% ATK
Phantom Thrust
Prerequisites: Brandish Spear (L2)
Max Level: 5
Type: Offensive
SP Cost: 12+3*SkillLV
Target: Enemy
Cast Time: Instant
Effect: Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. This skill can be used on party members, but when done so it deals no damage.
[LV 1]Range 5 / 50% ATK
[LV 2]Range 6 / 100% ATK
[LV 3]Range 7 / 150% ATK
[LV 4]Range 8 / 200% ATK
[LV 5]Range 9 / 250% ATK
Rune Mastery
Max Level: 10
Type: Passive
Target: Enemy
Cast Time: ??
Effect: Rune mastery gives rune knights an understanding to the use and creation of runes. With this skill rune knights can craft runes, and higher levels influence the success rate. There are 9 different types of runes, and the higher level ones require higher level rune mastery to craft
To craft a rune, you need at least one rune ore in your inventory. The better the type of ore you use, the higher chance you have of success.

[LV 1] : Thurisaz - Material: 1 Elder's Branch; 1 Blue Hair; 1 Claw of Desert Wolf
[LV 2] Isa - Material: 1 Elder's Branch; 1 Burning Heart
[LV 3] Wyrd - Material: 1 Light Particle; 1 Elder's Branch; 1 Tangled Chains;1 Dragon Canine
[LV 4] Hagalaz - Material: 1 Elder's Branch; 1 Round Shell; 1 Dragon Skin
[LV 5] Othila - Material: 1 Light Particle; 1 Elder's Branch; 1 Ogre's tooth
[LV 6] Uruz - Material: 1 Elder's Branch; 1 Honey; 1 Horrendous Hair
[LV 7] Raido - Material: 1 Light Particle; 1 Elder's Branch; 1 Red Gemstone
[LV 8] Nauthiz - Material: 2 Light Particle; 2 Elder's Branch; 1 Destroyed Armor; 1 Worn-out Scroll
[LV 9] Berkana - Material: 1 Elder's Branch; 1 Armor Piece of Dullahan
[LV 10] -
Sonic Wave
Prerequisites: Enchant Blade (L3)
Max Level: 5
Type: Offensive
SP Cost: 25 + 5*SkillLV
Target: Enemy
Range: 11 cells
Cast Time: Instant
Cool Down: 1 sec
Effect: Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. Has a range of 11 cells.
[LV 1] 600% ATK
[LV 2] 700% ATK
[LV 3] 800% ATK
[LV 4] 900% ATK
[LV 5] 1000% ATK
Wind Cutter
Prerequisites: Enchant Blade (L5)
Max Level: 5
Type: Offensive
SP Cost: 16+4*SkillLV
Target: Enemy
Cast Time: 3 sec
Effect: Swinging a large two handed sword, the rune knight can create huge presure that throws enemies away. There is a chance to cause fear status on those affected. Fear Status: Cannot move for two seconds / 20% Reduction of Hit and Flee for 15 Seconds.
[LV 1] 150% ATK / Fear Success Chance 5%
[LV 2] 200% ATK / Fear Success Chance 7%
[LV 3] 250% ATK / Fear Success Chance 9%
[LV 4] 300% ATK / Fear Success Chance 11%
[LV 5] 350% ATK / Fear Success Chance 13%