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Bash
Required For: Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).
Max Level: 10
Type: Offensive, Level Selectable
SP Cost: Level 1-5: 8, Level 6-10: 15.
Target: 1 Enemy
Range: Melee
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: A melee attack with ATK equal to (100+30*SkillLV)%. There is a HIT bonus of 5*SkillLV. If the character has the Fatal Blow skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash SkillLV - 5) plus a bonus depending on BaseLV.
[LV 1] ATK 130%
[LV 2] ATK 160%
[LV 3] ATK 190%
[LV 4] ATK 220%
[LV 5] ATK 250%
[LV 6] ATK 280%
[LV 7] ATK 310%
[LV 8] ATK 340%
[LV 9] ATK 370%
[LV 10] ATK 400%
Endure
Required For: Riding (L1 Knight/Crusader), Tension Relax (L3 Lord Knight), Sacrifice (L1 Paladin), Pressure (L5 Paladin).
Max Level: 10
Type: Active
SP Cost: 10
Target: Self
Cast Time: Instant
Cool Down: None, see below
Duration: 7 + (3*SkillLV) sec
Effect: Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause.
A sitting character does not stand up when hit while affected by Endure.
The effect cancels out after 7 monster hits. However there is NO maximum for Players hitting the caster. Provides a +1*SkillLV bonus to MDEF.
After the first cast you have to wait 10 seconds to cast this skill again.
The Endure effect doesn't work during War of Emperium. You only get MDEF bonus.
[LV 1] Lasts for 10secs
[LV 2] Lasts for 13secs
[LV 3] Lasts for 16secs
[LV 4] Lasts for 19secs
[LV 5] Lasts for 22secs
[LV 6] Lasts for 25secs
[LV 7] Lasts for 28secs
[LV 8] Lasts for 31secs
[LV 9] Lasts for 34secs
[LV 10] Lasts for 37secs
Increase Recuperative Power
Required For: Concentration (L1 Lord Knight), Tension Relax (L10 Lord Knight)
Max Level: 10
Type: Passive
Effect: Heals ((5*SkillLV) + (Maximum HP*0.002*SkillLV)) HP per 10 full seconds spent standing on one cell. Increases the effect of healing items by (10*SkillLV)% (cumulative with the increase from VIT).
[LV 1] Every 10 secs/HP +5
[LV 2] Every 10 secs/HP +10
[LV 3] Every 10 secs/HP +15
[LV 4] Every 10 secs/HP +20
[LV 5] Every 10 secs/HP +25
[LV 6] Every 10 secs/HP +30
[LV 7] Every 10 secs/HP +35
[LV 8] Every 10 secs/HP +40
[LV 9] Every 10 secs/HP +45
[LV 10] Every 10 secs/HP +50
Magnum Break
Required For: Bowling Bash (L3 Knight), Aura Blade (L5 Lord Knight)
Max Level: 10
Type: Offensive
SP Cost: 30
Target: Self
Area: 5x5 cells
Cast Time: Instant
Cool Down: None, 2 sec for the next Magnum Break
Duration: Instant
Effect: 5x5 cells, Fire property splash attack with ATK of (100+20*SkillLV)% and a +10*SkillLV bonus to HIT. Enemies hit by the attack are pushed back 2 cells. Drains 15 HP per use, but cannot kill character.
After usage, it adds a 20% Fire-elemental bonus to ATK that lasts for 10 seconds. After the cast the attack sequence is not interrupted.
[LV 1] ATK 120%, +10 HIT
[LV 2] ATK 140%, +20 HIT
[LV 3] ATK 160%, +30 HIT
[LV 4] ATK 180%, +40 HIT
[LV 5] ATK 200%, +50 HIT
[LV 6] ATK 220%, +60 HIT
[LV 7] ATK 240%, +70 HIT
[LV 8] ATK 260%, +80 HIT
[LV 9] ATK 280%, +90 HIT
[LV 10] ATK 300%, +100 HIT
Provoke
Required For: Endure (L5), Parrying (L5 Lord Knight), Tension Relax (L5 Lord Knight).
Max Level: 10
Type: Active, Level Selectable
SP Cost: 3 + SkillLV
Target: 1 Enemy
Range: 9 cells
Cast Time: Instant
Cool Down: None
Duration: 30 sec
Effect: Lowers the enemy DEF and VIT DEF by (5+5*SkillLV)% and increases their ATK by (2+3*SkillLV)%. Undead property and Boss monsters are not affected.
[LV 1] 53% Success, Target Attack +5%, Defense -10%
[LV 2] 56% Success, Target Attack +8%, Defense -15%
[LV 3] 59% Success, Target Attack +11%, Defense -20%
[LV 4] 62% Success, Target Attack +14%, Defense -25%
[LV 5] 65% Success, Target Attack +17%, Defense -30%
[LV 6] 68% Success, Target Attack +20%, Defense -35%
[LV 7] 71% Success, Target Attack +23%, Defense -40%
[LV 8] 74% Success, Target Attack +26%, Defense -45%
[LV 9] 77% Success, Target Attack +29%, Defense -50%
[LV 10] 80% Success, Target Attack +32%, Defense -55%
Sword Mastery
Required For: Two-Handed Sword Mastery (L1 Swordman)
Max Level: 10
Type: Passive
Effect: Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +4
[LV 2] ATK +8
[LV 3] ATK +12
[LV 4] ATK +16
[LV 5] ATK +20
[LV 6] ATK +24
[LV 7] ATK +28
[LV 8] ATK +32
[LV 9] ATK +36
[LV 10] ATK +40
Two-Handed Sword Mastery
Required For: Auto Counter (L1 Knight), Bowling Bash (L5 Knight), Two-Hand Quicken (L1 Knight), Parrying (L10 Lord Knight), Aura Blade (L5 Lord Knight).
Max Level: 10
Type: Passive
Effect: Increases damage with Two-Handed Swords by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +4
[LV 2] ATK +8
[LV 3] ATK +12
[LV 4] ATK +16
[LV 5] ATK +20
[LV 6] ATK +24
[LV 7] ATK +28
[LV 8] ATK +32
[LV 9] ATK +36
[LV 10] ATK +40
Auto Berserk
Max Level: 1
Type: Passive with activation
SP Cost: 5 per 10 sec
Target: Self
Cast Time: Instant
Cool Down: None
Duration: See below
Effect: When your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -60% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP.
Fatal Blow
Max Level: 1
Type: Passive
Effect: Adds chance of causing stun on target when using Bash level 6 or above. Base Stun Chance is 5%*(Bash SkillLV - 5) with a further modifier from character BaseLV and a minimum chance of 0%.
[Bash LV 6] 5% Stun Chance
[Bash LV 7] 10% Stun Chance
[Bash LV 8] 15% Stun Chance
[Bash LV 9] 20% Stun Chance
[Bash LV 10] 25% Stun Chance
Moving HP Recovery
Max Level: 1
Type: Passive
Effect: Character regenerates HP while walking. Rate is 50% of standing recovery, and not affected by Increase Recuperative Power skill.
Auto Guard
Required For: Shield Charge (L5)
Max Level: 10
Type: Supportive
SP Cost: 10 + 2*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 300 sec
Effect: Gives you the ability to completely block attacks. Requires an equipped Shield. When you block an attack, you will be unable to move for 0.3 seconds for SkillLV 1-5. SkillLV 6-9 delays your movement for 0.2 sec and SkillLV 10 for 0.1 sec.
[LV 1] 5% Chance, 0.3 delay
[LV 2] 10% Chance, 0.3 delay
[LV 3] 14% Chance, 0.3 delay
[LV 4] 18% Chance, 0.3 delay
[LV 5] 21% Chance, 0.3 delay
[LV 6] 24% Chance, 0.2 delay
[LV 7] 26% Chance, 0.2 delay
[LV 8] 28% Chance, 0.2 delay
[LV 9] 29% Chance, 0.2 delay
[LV 10] 30% Chance, 0.1 delay
Cavalry Mastery
Required For: Joint Beat (L3).
Max Level: 5
Type: Passive
Effect: Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)% based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.
[LV 1] 60% ASPD
[LV 2] 70% ASPD
[LV 3] 80% ASPD
[LV 4] 90% ASPD
[LV 5] Normal ASPD
Cure
Required For: Divine Protection (Crusader)
Max Level: 1
Type: Active
SP Cost: 15
Target: 1 Ally
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.
Defender
Max Level: 5
Type: Support
SP Cost: 30
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 180 sec
Effect: Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%, but also lowers ASPD by (25-5*SkillLV)% and walking speed by 1/3 while active.
The higher the level the lower the values, up to SkillLV 5 which has no speed reductions.
Can be shared with party members when the Devotion skill is casted on them, but the movement reduction will affect them too. Caster must have a shield equipped.
[LV 1] -20% ATK, -20% ASPD
[LV 2] -35% ATK, -15% ASPD
[LV 3] -50% ATK, -10% ASPD
[LV 4] -65% ATK, -5% ASPD
[LV 5] -80% ATK, no ASPD reduction
Demon Bane
Required For: Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin), Mana Recharge (L10 High Priest)
Max Level: 10
Type: Passive
Effect: Increases damage against Undead property and Demon family monsters by (3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against Players. Base increment without BaseLV modification:
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Devotion
Required For: Sacrifice (L3 Paladin).
Max Level: 5
Type: Support
SP Cost: 25
Target: Selected Party Member(s) maximum is one per SkillLV
Range: 6 + SkillLV
Cast Time: 3 sec
Cool Down: None
Duration: 15 + 15*SkillLV sec
Effect: Protect party members by taking the full damage that they are receiving. They must be in range to benefit from this, once they leave the skill is canceled and needs to be recasted.
Damage taken is based on the DEF of the person who gets hit, not the Crusader that takes the hit.
If the caster has any self casted, class native enhancements on him, e.g. Endure (Endure transfer is disabled in WoE), Providence or Reflect Shield, the party member(s) will share these benefits, too.
This skill cannot be used on other Crusaders. The level difference between the caster and the target must be equal or less than 10 (within normal EXP share range).
The number of possible protected party members is 1*SkillLV. Should the HP of Crusader drop below 25%, Devotion will be canceled.
[LV 1] 30 sec, 1 Player
[LV 2] 45 sec, 2 Players
[LV 3] 60 sec, 3 Players
[LV 4] 75 sec, 4 Players
[LV 5] 90 sec, 5 Players
Divine Protection
Required For: Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demon Bane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Providence (L5 Crusader)
Max Level: 10
Type: Passive
Effect: Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)]. Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:
[LV 1] DEF +3
[LV 2] DEF +6
[LV 3] DEF +9
[LV 4] DEF +12
[LV 5] DEF +15
[LV 6] DEF +18
[LV 7] DEF +21
[LV 8] DEF +24
[LV 9] DEF +27
[LV 10] DEF +30
Faith
Required For: Cure (L5), Heal (L10), Holy Cross (L7), Grand Cross (L10), Pressure (L5 Paladin), Sacrifice (L5 Paladin), Gospel (L8 Paladin).
Max Level: 10
Type: Passive
Effect: Increases Maximum HP by 200 and Resistance to Holy attacks by 5% per SkillLV.
[LV 1] +200 HP, 5% Resist
[LV 2] +400 HP, 10% Resist
[LV 3] +600 HP, 15% Resist
[LV 4] +800 HP, 20% Resist
[LV 5] +1000 HP, 25% Resist
[LV 6] +1200 HP, 30% Resist
[LV 7] +1400 HP, 35% Resist
[LV 8] +1600 HP, 40% Resist
[LV 9] +1800 HP, 45% Resist
[LV 10] +2000 HP, 50% Resist
Gospel
Max Level: 10
Type: Supportive, Area Effect
SP Cost: LV 1-5 80SP, LV 6-10 100SP
Upkeep SP Cost: LV 1-5 20SP every 10 sec, LV 6-10 35SP every 10 sec
Upkeep HP Cost: LV 1-5 30HP every 10 sec, LV 6-10 45HP every 10 sec
Target: Self
Area: 7x7 cells
Cast Time: 2 sec
Cool Down: None
Duration: 60 sec
Effect: With Gospel, you deal damage to enemies while giving your allies special attribute bonuses.
When a Paladin uses this skill, it will affect all enemies and allies within a 7x7 cells radius with a chance of (50+5*SkillLV)% every 10 seconds.
Even if the caster takes damage, this skill will continue to work, but he can be silenced. When the skill is active, it will periodically drain the Paladin's HP and SP.
The paladin can not use Potions, but may receive healing magic, Gospel may cancel out all positive or negative effects on the affected targets (see below for details), but it does not stack with another Gospel.
The effects (positive or negative) can NOT be avoided by Cloaking when staying in the area.
Possible effects on enemies:
> 1-9999 DMG (Neutral, ignores Flee)
> Cause Curse, Blind or Poison status
> Provoke LV 10
> Reduce DEF to 0
> Reduce ATK to 0
> Reduce Flee Rate to 0
> Reduce ASPD and movement speed to 75%
Possible effects on allies:
> 1-9999 HP heal
> Remove all abnormal status (e.g. Curse, Blind and Poison)
> Blessing LV 10 or Increase Agility LV 10
> Enchant Weapon or Armor with Holy property
> Maximum HP or SP +100%
> +20 to all stats
> DEF +25%
> MaxATK +100%
> Flee Rate/HIT +50
> Immunity against status ailments
Grand Cross
Required For: Devotion (L4).
Max Level: 10
Type: Offensive
SP Cost: 30 + 7*SkillLV
HP Cost: See below
Target: Self
Cast Time: 2 sec
Cool Down: 0.3 sec
Duration: Instant
Effect: Do 3 holy element, cross shaped, splash attacks with the area of effect centered on yourself.
Enemies of Undead property and Demon family type will be blinded (but not players). Damage is (100+40*SkillLV)%*(ATK+MATK)*holy_property_fix per hit, where:
- ATK is the damage that you would cause to the monster using a normal (neutral property) attack (Masteries don't cont, weapon cards that increase ATK or STR work but cards that gives % more damage do NOT)
- MATK is the damage that you would cause to the monster using a neutral property spell (and this value CAN BE negative, like when a mob that has higher INT than your MATK, cards/weapons that add additional INT work)
During the cast process your defense will be reduced by 1/3. After casting is finished, you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where:
- ATK is the damage that you would cause to YOURSELF using a normal attack (Thara Frog Card works and decrease damage. The '20% of current HP' rant can NOT be avoided or reduced!)
- MATK is the damage that you would cause to YOURSELF using a neutral property spell
Damage (on yourself) is reduced TWICE - first because of 'half damage to yourself', second because of the Faith skill (that reduces holy damage by half) so players actually get 1/4 damage.
You may not change the equipped shield while you cast this spell. Casting can not be interrupted and the damage ignores size modifications.
[LV 1] 140% ATK
[LV 2] 180% ATK
[LV 3] 220% ATK
[LV 4] 260% ATK
[LV 5] 300% ATK
[LV 6] 340% ATK
[LV 7] 380% ATK
[LV 8] 420% ATK
[LV 9] 460% ATK
[LV 10] 500% ATK
Heal
Required For: Cure (L2 Acolyte), Increase Agility (L3 Acolyte), Sanctuary (L1 Priest), Providence (L5 Crusader), Coluceo Heal (LV1)
Max Level: 10
Type: Active, Level Selectable
SP Cost: 10 + 3*SkillLV
Target: 1 Ally/ 1 Enemy w. Shift-Click
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters, it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.
Holy Cross
Required For: Grand Cross (L6)
Max Level: 10
Type: Offensive
SP Cost: 10 + SkillLV
Target: Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Hit an enemy with a cross shaped, strong, holy element attack. Has a chance of causing Blind. Damage is (100+35*SkillLV)%, Blind chance is (3*SkillLV)%.
[LV 1] 135% ATK, 3% Chance
[LV 2] 170% ATK, 6% Chance
[LV 3] 205% ATK, 9% Chance
[LV 4] 240% ATK, 12% Chance
[LV 5] 275% ATK, 15% Chance
[LV 6] 310% ATK, 18% Chance
[LV 7] 345% ATK, 21% Chance
[LV 8] 380% ATK, 24% Chance
[LV 9] 415% ATK, 27% Chance
[LV 10] 450% ATK, 30% Chance
Pressure
Max Level: 5
Type: Offensive
SP Cost: 25 + 5*SkillLV
Target: Enemy
Range: 9
Cast Time: 1.5 + 0.5*SkillLV sec
Cool Down: 1.5 + 0.5*SkillLV sec
Duration: Instant
Effect: Ranged attack that calls upon a cross from the sky to crush your enemies. Does a fixed amount of 500+300*SkillLV damage and makes the target lose (15+5*SkillLV)% SP.
This skill is an attack by the holy God himself and therefore ignores all enemy defense and Flee, and can not be interrupted or canceled by Magic Rod, Reflect Shield, Pneuma, Safety Wall, etc.
Damage is not reduced by Woe Reduction, Energy Coat, equipment or cards; but is not affected by Lex Aeterna. The only way to avoid it is by Cloaking before getting targeted.
[LV 1] Damage: 800 HP, 20% SP
[LV 2] Damage: 1100 HP, 25% SP
[LV 3] Damage: 1400 HP, 30% SP
[LV 4] Damage: 1700 HP, 35% SP
[LV 5] Damage: 2000 HP, 40% SP
Providence
Max Level: 5
Type: Support
SP Cost: 30
Target: Ally
Range: 9 cells
Cast Time: 3 sec
Cool Down: None
Duration: 180 sec
Effect: Increase DEF against holy and demon type attacks by 5% per SkillLV.
[LV 1] 5% Reduced ATK
[LV 2] 10% Reduced ATK
[LV 3] 15% Reduced ATK
[LV 4] 20% Reduced ATK
[LV 5] 25% Reduced ATK
Reflect Shield
Required For: Devotion (L5).
Max Level: 10
Type: Support
SP Cost: 30 + 5*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 300 sec
Effect: Returns some damage dealt to you back to the enemy. Melee attacks only. Reflected Damage is (10+3*SkillLV)% of received damage. Requires an equipped shield and ignores size modifications.
[LV 1] 13% ATK Returned
[LV 2] 16% ATK Returned
[LV 3] 19% ATK Returned
[LV 4] 22% ATK Returned
[LV 5] 25% ATK Returned
[LV 6] 28% ATK Returned
[LV 7] 31% ATK Returned
[LV 8] 34% ATK Returned
[LV 9] 37% ATK Returned
[LV 10] 40% ATK Returned
Riding
Required For: Brandish Spear, Cavalry Mastery, Concentration (Lord Knight), Spiral Pierce (Lord Knight), Head Crush (Lord Knight)
Max Level: 1
Type: Passive
Effect: This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP) and the maximum weight limit a character can carry is increased by 1000.
Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery. While mounted, the size modifier of spear vs. medium size is 100% instead of 75%.
The Peco Peco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the Peco Peco disappears and a new one must be hired.
Sacrifice
Max Level: 5
Type: Supportive
SP Cost: 100
Target: Self
Cast Time: Instant
Cool Down: None
Duration: Next five hits
Effect: Each hit you land sacrifices 9% of your Maximum HP to damage your enemy by up to 1.4 times the amount of sacrificed HP. Always hits, but you can die if you use up too many HP with this skill.
Damage on the target is increased according to Maximum HP, Skill Level and weapon +% damage cards, Triple Bloody Boned being the best combo for WoE/PVP.
It ignores Flee and defense of the target. Weapon cards won't increase the amount of HP taken from you. You CANNOT hit the Emperium with it. But you still lose 9% HP if you try.
It's ALWAYS neutral element, meaning Ghostring, Cranial, Poo and Immune reduce its damage on the target. Reflect Shield can reflect the damage.
Magnum Break and Pressure increase their damage. If the enemy is inside a Safety Wall and you attack him, it will miss, but you will lose 9% of your HP anyways.
Ice Pick does not affect Sacrifice damage. Baphomet Card doesn't give Splash damage for Sacrifice hits. Can be used on Boss monsters.
Reject Sword (Stalker skill) has a chance of halving Sacrifice damage (if Sac is used with Sword/Dagger) and reflecting it back to the Paladin. Can be Dispelled.
[LV 1] Damage: 100% the amount of sacrificed HP
[LV 2] Damage: 110% the amount of sacrificed HP
[LV 3] Damage: 120% the amount of sacrificed HP
[LV 4] Damage: 130% the amount of sacrificed HP
[LV 5] Damage: 140% the amount of sacrificed HP
Shield Boomerang
Required For: Defender (L1), Reflect Shield (L3), Shield Chain (L5 Paladin)
Max Level: 5
Type: Offensive
SP Cost: 12
Target: Enemy
Range: 1 + 2*SkillLV
Cast Time: Instant
Cool Down: 0.7 sec
Duration: Instant
Effect: Throw shield at enemy. Heavier and higher refined shields do more damage. Damage is 100%+30*SkillLV. Requires an equipped shield and ignores size modifications.
[LV 1] 130% Attack Range 3
[LV 2] 160% Attack Range 5
[LV 3] 190% Attack Range 5
[LV 4] 220% Attack Range 9
[LV 5] 250% Attack Range 11
Shield Chain
Max Level: 5
Type: Offensive
SP Cost: 25 + 3*SkillLV
Target: Single Enemy
Range: 4
Cast Time: 1 sec
Cool Down: 1 sec
Duration: Instant
Effect: Attack 5 times with your shield. HIT +20. Higher level of refinement and heavier shields will result in higher damage. This skill requires an equipped shield and ignores size modifications.
[LV 1] 30% ATK
[LV 2] 60% ATK
[LV 3] 90% ATK
[LV 4] 120% ATK
[LV 5] 150% ATK
Shield Charge
Required For: Shield Boomerang (L3), Pressure (L2 Paladin)
Max Level: 5
Type: Offensive
SP Cost: 10
Target: Enemy
Range: 3 cells
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: Hits enemy with shield. Knocks back and has a chance of stunning. Requires an equipped shield and ignores size modifications. Damage is (100+20*SkillLV)% ATK, Stun Chance is (15+5*SkillLV)%, Knock back is 4+SkillLV cells.
[LV 1] 120% Attack, 20% Stun Chance, 5 cells
[LV 2] 140% Attack, 25% Stun Chance, 6 cells
[LV 3] 160% Attack, 30% Stun Chance, 7 cells
[LV 4] 180% Attack, 35% Stun Chance, 8 cells
[LV 5] 200% Attack, 40% Stun Chance, 9 cells
Spear Mastery
Required For: Pierce (L1 Knight), Spear Quicken (L10 Crusader), Concentration (L5 Lord Knight), Spiral Pierce (L10 Lord Knight), Head Crush (L9 Lord Knight), Joint Beat (L9 Lord Knight).
Max Level: 10
Type: Passive
Effect: Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement is +5*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +4/+5
[LV 2] ATK +8/+10
[LV 3] ATK +12/+15
[LV 4] ATK +16/+20
[LV 5] ATK +20/+25
[LV 6] ATK +24/+30
[LV 7] ATK +28/+35
[LV 8] ATK +32/+40
[LV 9] ATK +36/+45
[LV 10] ATK +40/+50
Spear Quicken
Max Level: 10
Type: Support
SP Cost: 20 + 4*SkillLV
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 30*SkillLV sec
Effect: Increases ASPD of two-handed spear type weapons by (20+SkillLV)%.
[LV 1] 30 sec, +21% ASPD
[LV 2] 60 sec, +22% ASPD
[LV 3] 90 sec, +23% ASPD
[LV 4] 120 sec, +24% ASPD
[LV 5] 150 sec, +25% ASPD
[LV 6] 180 sec, +26% ASPD
[LV 7] 210 sec, +27% ASPD
[LV 8] 240 sec, +28% ASPD
[LV 9] 270 sec, +29% ASPD
[LV 10] 300 sec, +30% ASPD
Shrink
Max Level: 1
Type: Active
SP Cost: 15
Target: Self
Cast Time: Unknown
Cool Down: Unknown
Duration: 300 sec
Effect: This skill activates when used and deactivates if used again or the duration expires.
If you successfully defend using Auto Guard, there is a (5*Auto Guard LV)% chance to push the defended enemy 2 cells away.
Banding
Prerequisites: Pinpoint Attack (L3), Rage Burst Attack (L1)
Max Level: 5
Type: Active / Self Buff
SP Cost: Unknown
Cast Time: Unknown
Effect: When Royal Guards in party have Banding activated, if you are close enough together, your attack increases, defense increases, and share HP. While the skill is active, it continually uses SP. Reusing the skill will cancel the skill. The number of party members increases the effectiveness of the skill.
Banishing Point
Prerequisites: Spear Quicken (L1)
Max Level: 10
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Effect: Spear exclusive skill. A ranged attack with 7 cell range. Level increases hit rate of the skill. The level of Bash you know increases the damage.
[LV 1] 130% ATK
[LV 2] 160% ATK
[LV 3] 190% ATK
[LV 4] 220% ATK
[LV 5] 250% ATK
[LV 6] 280% ATK
[LV 7] 310% ATK
[LV 8] 340% ATK
[LV 9] 370% ATK
[LV 10] 400% ATK
Cannon Spear
Prerequisites: Pinpoint Attack (L1)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Effect: Spear exclusive skill. Hits all targets in a straight line up to 11 cells.
[LV 1] 150% ATK
[LV 2] 200% ATK
[LV 3] 250% ATK
[LV 4] 300% ATK
[LV 5] 350% ATK
Earth Drive
Prerequisites: Reflect Damage (L3)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Effect: Brandishes your shield, dealing earth element damage to enemies in an area. Enemies which take damage have their defense and attack speed lowered by 25%. Skill level increases the duration of the attack speed and defense reduction. Damage is influenced by your shield weight.
[LV 1] 200% ATK, Effect Time 3 sec
[LV 2] 300% ATK, Effect Time 6 sec
[LV 3] 400% ATK, Effect Time 9 sec
[LV 4] 500% ATK, Effect Time 12 sec
[LV 5] 600% ATK, Effect Time 15 sec
Exceed Break
Prerequisites: Banishing Point (L3)
Max Level: 5
Type: Active / Self Buff
SP Cost: Unknown
Cast Time: Unknown
Effect: Collects your strength, so your next attack deals large damage. The user's stats influence the damage done. If you receive a short range physical attack the skill cancels. The skill doesn't influence skill damage. While active your movement speed is slowed.
[LV 1] 150% ATK, Movement Speed Decreased 50%
[LV 2] 300% ATK, Movement Speed Decreased 40%
[LV 3] 450% ATK, Movement Speed Decreased 30%
[LV 4] 600% ATK, Movement Speed Decreased 20%
[LV 5] 750% ATK, Movement Speed Decreased 10%
Force of Vanguard
Max Level: 5
Type: Active / Self Buff
SP Cost: Unknown
Cast Time: Unknown
Effect: While the skill is active, when you take physical damage you increase your rage counter. The rage counters can be used for the skill Rage Burst. When you use Rage Burst, Force of Vanguard cancels. While the skill is active, it consumes SP over time.
[LV 1] Chance to get Rage 10%. Max Counter Rage Counters 7
[LV 2] Chance to get Rage 12%. Max Counter Rage Counters 9
[LV 3] Chance to get Rage 14%. Max Counter Rage Counters 11
[LV 4] Chance to get Rage 16%. Max Counter Rage Counters 13
[LV 5] Chance to get Rage 18%. Max Counter Rage Counters 15
Hesperus Lit
Prerequisites: Prestige (L3), Banding (L3)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Effect: Usable by 3 Royal Guards in Banding. All Royal Guards in Banding strike a target together at once. The number of hits is increased by the number of banding Royal Guards and changes the effect. When using the skill, half of the SP is consumed by other Royal Guards in Banding.
[LV 1] 40% ATK
[LV 2] 80% ATK
[LV 3] 120% ATK
[LV 4] 160% ATK
[LV 5] 200% ATK
Inspiration
Prerequisites: Shield Spell (L3), Ray of Genesis (L1), Piety (L5)
Max Level: 5
Type: Active / Self Buff
SP Cost: Unknown
Cast Time: Unknown
Effect: When you use Inspiration, your accuracy rate, stats, attack power and Max HP increase. While the skill is active, your HP and SP continually decrease, and you will receive some of the damage you deal back. If your SP reaches 0 the skill will automatically cancel, and if your HP reaches 0, you die. Using the skill costs 1% of your experience, and you cannot prevent the experience loss. While this skill is active, you cannot use Banding or Prestige.
[LV 1] Duration 30 sec
[LV 2] Duration 45 sec
[LV 3] Duration 60 sec
[LV 4] Duration 75 sec
[LV 5] Duration 90 sec
Moon Slasher
Prerequisites: Spear Quicken (L1)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Effect: Deals damage to all enemies in a 3 cell radius around you, which forces the enemies hit to sit. When used against monsters it stops them from moving for 1~3 seconds. Over Brand skill level increases the damage dealt.
[LV 1] 50% ATK, Success Rate 40%
[LV 2] 100% ATK, Success Rate 48%
[LV 3] 150% ATK, Success Rate 56%
[LV 4] 200% ATK, Success Rate 64%
[LV 5] 250% ATK, Success Rate 72%
Over Brand
Prerequisites: Moon Slasher (L3), Pinpoint Attack (L1)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Effect: Spear exclusive skill. Draws a cross which deals area damage with a range of up to 6 cells and width of 6 cells. Enemies that receive damage are knocked back. If those knocked back are pushed into a wall, they take additional damage. The level of Spear Quicken you have increases the damage.
[LV 1] 100% ATK, Brandish Damage 100%
[LV 2] 200% ATK, Brandish Damage 200%
[LV 3] 300% ATK, Brandish Damage 300%
[LV 4] 400% ATK, Brandish Damage 400%
[LV 5] 500% ATK, Brandish Damage 500%
Piety
Prerequisites: Faith (L10)
Max Level: 5
Type: Active / Buff
SP Cost: Unknown
Cast Time: Unknown
Effect: Endows a target party member's armor and that of nearby party members with Holy element. Consumes 2 Holy Waters. Can be used on yourself.
[LV 1] Duration 60 sec
[LV 2] Duration 80 sec
[LV 3] Duration 100 sec
[LV 4] Duration 120 sec
[LV 5] Duration 140 sec
Pinpoint Attack
Prerequisites: Banishing Point (L5)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Effect: Spear exclusive skill. Rush a target quickly from a distance, striking a target at a vital point. The skill level causes different effects. The user's AGI stat influences the damage. Deals critical damage 100% of the time.
[LV 1] 100% ATK, Causes Bleeding
[LV 2] 200% ATK, Remove Spirit Spheres
[LV 3] 300% ATK, Break Shield
[LV 4] 400% ATK, Break Armor
[LV 5] 500% ATK, Break Weapon
Prestige
Prerequisites: Trample (L3)
Max Level: 5
Type: Active / Self Buff
SP Cost: Unknown
Cast Time: Unknown
Effect: Adds a chance to evade magic damage, and increases physical defense. The user's stats increases the evasion chance, and the user's Defending Aura level increases the defense boost. When successfully evading magic, you completely negate all damage.
[LV 1] Duration 30 sec
[LV 2] Duration 45 sec
[LV 3] Duration 60 sec
[LV 4] Duration 75 sec
[LV 5] Duration 90 sec
Rage Burst
Prerequisites: Force of Vanguard (L1)
Max Level: 1
Type: Active / Attack
SP Cost: Unknown
Cast Time: Unknown
Effect: Uses all rage counters from Force of Vanguard to deal large damage to a single target. The damage is increased by the number of rage counters you have.
Ray of Genesis
Prerequisites: Grand Cross (L10)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Effect: Calls down the wrath of God's messenger from the sky. Deals holy element damage to all targets in a 5 cell radius. Requires two Royal Guards with Banding activated. The damage is increased by the number of banding Royal Guards. When used on undead or demon monsters, it has a 50% chance of blinding.
[LV 1] 400% ATK, 100% MATK, HP Cost 5%
[LV 2] 500% ATK, 200% MATK, HP Cost 10%
[LV 3] 600% ATK, 300% MATK, HP Cost 15%
[LV 4] 700% ATK, 400% MATK, HP Cost 20%
[LV 5] 800% ATK, 500% MATK, HP Cost 25%
Reflect Damage
Prerequisites: Reflect Shield (L3)
Max Level: 5
Type: Active / Self Buff
SP Cost: Unknown
Cast Time: Unknown
Duration: 5 minutes
Effect: Shield exclusive skill. When receiving physical or magical damage part of the damage is returned in a radius around the user. While active, this skill drains SP every second. This skill cannot be used with Shield Reflect.
[LV 1] Damage Reflect 20%
[LV 2] Damage Reflect 25%
[LV 3] Damage Reflect 30%
[LV 4] Damage Reflect 35%
[LV 5] Damage Reflect 40%
Shield Press
Prerequisites: Shield Charge (L3)
Max Level: 5
Type: Active / Damage
SP Cost: Unknown
Cast Time: Unknown
Effect: Shield exclusive skill. Strikes a single target with a shield and stuns the target. The damage is influenced by shield weight, refine rate, and the user's status.
[LV 1] Stun Chance 70%
[LV 2] Stun Chance 75%
[LV 3] Stun Chance 80%
[LV 4] Stun Chance 85%
[LV 5] Stun Chance 90%
Shield Spell
Prerequisites: Shield Press (L3), Earth Drive (L2)
Max Level: 3
Type: Active / Special
SP Cost: Unknown
Cast Time: Unknown
Effect: Shield exclusive skill. Evokes magic specific abilities based on your shield defense, magic defense, and refine rate.
[LV 1] Evokes magic based on shield defense
[LV 2] Evokes magic based on shield magic defense
[LV 3] Evokes magic based on shield upgrade level
Trample
Max Level: 3
Type: Active / Special
SP Cost: Unknown
Cast Time: Unknown
Effect: Tramples an area 5 x 5 around you, destroying all traps. Traps that are explosive type activate normally.
[LV 1] Success Rate 50%
[LV 2] Success Rate 75%
[LV 3] Success Rate 100%