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Detoxify
Required For: Create Deadly Poison (Assassin Cross)
Max Level: 1
Type: Active
SP Cost: 10
Target: 1 Player
Range: 9 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Cures poison status on target.
Double Attack
Required For: Advanced Katar Research (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross).
Max Level: 10
Type: Passive
Effect: Gives chance to double swing a Dagger class weapon with a chance equal to (5*SkillLV)%, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only.
It also boosts the off-hand (left hand) damage of a Katar weapon by (1+2*SkillLV)% ATK.
[LV 1] 5% Chance, +1 HIT, +3% Katar DMG
[LV 2] 10% Chance, +2 HIT, +5% Katar DMG
[LV 3] 15% Chance, +3 HIT, +7% Katar DMG
[LV 4] 20% Chance, +4 HIT, +9% Katar DMG
[LV 5] 25% Chance, +5 HIT, +11% Katar DMG
[LV 6] 30% Chance, +6 HIT, +13% Katar DMG
[LV 7] 35% Chance, +7 HIT, +15% Katar DMG
[LV 8] 40% Chance, +8 HIT, +17% Katar DMG
[LV 9] 45% Chance, +9 HIT, +19% Katar DMG
[LV 10] 50% Chance, +10 HIT, +21% Katar DMG
Envenom
Required For: Detoxify (L3), Enchant Poison (L1 Assassin), Soul Breaker (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross).
Max Level: 10
Type: Offensive
SP Cost: 12
Target: 1 Enemy
Range: 2 cells
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not.
Envenom has a (10+4*SkillLV)% chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP.
The entire screen turns purple for the poisoned individual. Undead property and Boss monsters cannot be poisoned.
[LV 1] +15 ATK
[LV 2] +30 ATK
[LV 3] +45 ATK
[LV 4] +60 ATK
[LV 5] +75 ATK
[LV 6] +90 ATK
[LV 7] +105 ATK
[LV 8] +120 ATK
[LV 9] +135 ATK
[LV 10] +150 ATK
Hiding
Required For: Cloaking (L2 Assassin), Tunnel Drive (L1 Rogue), Chase Walk (L5 Stalker)
Max Level: 10
Type: Active
SP Cost: 10 + see below
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: 30*SkillLV sec
Effect: Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP.
The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!).
Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the hide effect. If you get hit by anything while hiding, you will be revealed.
Attention Concentrate, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.
[LV 1] 30 Seconds, SP 1 / 5sec
[LV 2] 60 Seconds, SP 1 / 6sec
[LV 3] 90 Seconds, SP 1 / 7sec
[LV 4] 120 Seconds, SP 1 / 8sec
[LV 5] 150 Seconds, SP 1 / 9sec
[LV 6] 180 Seconds, SP 1 / 10sec
[LV 7] 210 Seconds, SP 1 / 11sec
[LV 8] 240 Seconds, SP 1 / 12sec
[LV 9] 270 Seconds, SP 1 / 13sec
[LV 10] 300 Seconds, SP 1 / 14sec
Increase Dodge
Max Level: 10
Type: Passive
Effect: Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue.
The walking speed bonus does not add to the walking speed increase when using Cloaking.
[LV 1] Flee Rate +3 (2nd class Flee Rate +4)
[LV 2] Flee Rate +6 (2nd class Flee Rate +8)
[LV 3] Flee Rate +9 (2nd class Flee Rate +12)
[LV 4] Flee Rate +12 (2nd class Flee Rate +16)
[LV 5] Flee Rate +15 (2nd class Flee Rate +20)
[LV 6] Flee Rate +18 (2nd class Flee Rate +24)
[LV 7] Flee Rate +21 (2nd class Flee Rate +28)
[LV 8] Flee Rate +24 (2nd class Flee Rate +32)
[LV 9] Flee Rate +27 (2nd class Flee Rate +36)
[LV 10] Flee Rate +30 (2nd class Flee Rate +40)
Steal
Required For: Hiding (L5), Snatcher (L1 Rogue)
Max Level: 10
Type: Active
SP Cost: 10
Target: 1 Monster
Range: Melee
Cast Time: Instant
Cool Down: 1 sec
Duration: Instant
Effect: Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies.
After success, it is not possible to Steal again from the same monster. Boss, Frozen and Stone Cursed monsters cannot be robed.
The formula for stealing is: DropRatio*(DEX - MonsterDEX + 10 + 3*SkillLV + )/100 where DropRatio is the percent chance of a particular item being dropped.
If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen.
[LV 1] Success Chance 10%
[LV 2] Success Chance 16%
[LV 3] Success Chance 22%
[LV 4] Success Chance 28%
[LV 5] Success Chance 34%
[LV 6] Success Chance 40%
[LV 7] Success Chance 46%
[LV 8] Success Chance 52%
[LV 9] Success Chance 58%
[LV 10] Success Chance 64%
Back Sliding
Type: Active
SP Cost: 7
Target: Self
Cast Time: Instant
Cool Down: 0.5 sec
Duration: Instant
Effect: Moves you backwards 5 cells (depends on the direction you are facing).
Pick Stone
Type: Active
SP Cost: 2
Cast Time: 0.5 sec
Cool Down: None
Effect: Adds one Stone item to your inventory. Will not work if you are overweight (more than 50% of total weight capacity).
Sprinkle Sand
Type: Offensive
SP Cost: 9
Target: 1 Enemy
Range: Melee
ATK Type: Earth Physical
Cast Time: Instant
Cool Down: None
Duration: Instant
Effect: An attack with 130% normal ATK and with a 20% chance to cause blind effect. Although it has no Cast Time or Cool Down it can't be spamed.
Throw Stone
Type: Offensive
SP Cost: 2
Target: 1 Enemy
Range: 7 cells
ATK Type: Neutral, Long Range, Physical
Cast Time: Instant
Cool Down: 0.1 sec
Duration: Instant
Catalyst: 1 Stone
Effect: An attack that always does 50 points of damage (but does not ignore damage reduction cards) and has a 3% chance of causing the stun effect on the target. Consumes one stone per use. Useful for luring monsters link monsters away from a pack and other such sneaky thief-like tricks.
Advanced Katar Research
Max Level: 5
Type: Passive
Effect: Increases damage done with a Katar by 10%+2*LV%.
Cloaking
Required For: Grimtooth (L2), Soul Breaker (L3 Assassin Cross), Cloaking Exceed (LV3).
Max Level: 10
Type: Active
SP Cost: 15
Upkeep Cost: 1 per (SkillLV + 3) sec
Target: Self
Cast Time: Instant
Cool Down: 1 sec
Duration: Until cancelled or SP runs out
Effect: Gives character the Cloaked effect, it makes the user invisible to players and monsters but you don't lose the ability to move. Cloaked characters do not regenerate HP or SP, they can attack but this uncloaks them.
Attacking while being cloaked doubles the critical rate for that hit. Insects, Demons and Boss monsters see through this invisibility.
The Cloaked effect may be cancelled at any time by using the skill again (no SP Cost), by getting hit, reaching SP 0 or by coming into the area of effect of Attention Concentrate, Ruwach or Sight.
Lower Skill Levels don>t let you attack or use skills and require a wall next to you to allow movement. The movement speed increase does not stack with the one from Improve Dodge.
Movement speed:
with wall / without wall
[LV 1] 100% / can't move
[LV 2] 103% / can't move
[LV 3] 106% / 79%
[LV 4] 109% / 82%
[LV 5] 112% / 85%
[LV 6] 115% / 88%
[LV 7] 118% / 91%
[LV 8] 121% / 94%
[LV 9] 124% / 97%
[LV 10] 125% / 100%
Create Deadly Poison
Required For: Enchant Deadly Poison
Max Level: 1
Type: Active
SP Cost: 50
Target: Self
Cast Time: Instant
Cool Down: 0.5 sec
Effect: Creates a deadly potion that can be drunk by the assassin or used for the Enchant Deadly Poison skill.
DEX and LUK will help you successfully create this item (with DEX having twice as much effect compared to LUK), and upon failure, it reduces your HP by 25% of your Maximum HP (yes, you can die from this).
If an Assassin Cross drinks this item, he will be poisoned, but his ASPD will increase. If any other character drinks this item, he/she will die on the spot.
Ingredients:
- Venom Canine (aka Poison Needle) (dropped by Anacondaq, Side Winder, Snake)
- Cactus Needle (dropped by Muka)
- Bee Sting (dropped by Hornet)
- Poison Spore (dropped by Poison Spore, Black Mushroom, Spore)
- Karvodailnirol (dropped by Red Mushroom, Poison Spore)
- Berserk Potion (sold in shop)
- Empty Bottle (dropped by Goat, Muka, Roda Frog, Ant Egg, Peco Peco Egg, Drops, Poring, Plankton...)
Enchant Deadly Poison
Max Level: 5
Type: Active
SP Cost: 50 + 10*SkillLV
Target: Self
Cast Time: Instant
Cool Down: 2 sec
Duration: 35 + 5*SkillLV sec
Effect: Uses up a Poison Bottle to enchant your weapon. Increases ATK by (150+50*SkillLV)%.
Enemies that get hit by the enchanted weapon will randomly receive poison status ailment, and HP will be drained percentage wise very quickly.
The chance of poisoning is equal to Assassin's Enchant Poison poison chance. Works against Boss monsters.
Note that the element of the attack DOES NOT change to poison, so poison reducing effects (e.g. Armor slotted with Argiope Card) do not reduce the initial strike damage.
Enchant Poison
Required For: Poison React (L3), Venom Dust (L5), Create Deadly Poison (L5 Assassin Cross), Soul Breaker (L6 Assassin Cross), Venom Impress (LV3).
Max Level: 10
Type: Active
SP Cost: 20
Target: 1 Ally
Cast Time: Instant
Cool Down: 1 sec
Duration: 15 + 15*SkillLV
Effect: Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a (2.5+0.5*SkillLV)% chance of causing the Poison effect to the target.
[LV 1] 30 Sec 3% Chance
[LV 2] 45 Sec 3.5% Chance
[LV 3] 60 Sec 4% Chance
[LV 4] 75 Sec 4.5% Chance
[LV 5] 90 Sec 5% Chance
[LV 6] 105 Sec 5.5% Chance
[LV 7] 120 Sec 6% Chance
[LV 8] 135 Sec 6.5% Chance
[LV 9] 150 Sec 7% Chance
[LV 10] 165 Sec 7.5% Chance
Grimtooth
Max Level: 5
Type: Offensive
SP Cost: 3
Target: 1 Enemy
Range: 1 + SkillLV
Cast Time: Instant
Cool Down: ASPD
Duration: Instant
Effect: A ranged attack that hits a 3x3 area around the target for (100+20*SkillLV)% ATK. Skill only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons.
[LV 1] 2 cells, 120% ATK
[LV 2] 3 cells, 140% ATK
[LV 3] 4 cells, 160% ATK
[LV 4] 5 cells, 180% ATK
[LV 5] 6 cells, 200% ATK
Katar Mastery
Required For: Sonic Blow (L4), Advanced Katar Research (L7 Assassin Cross), Meteor Assault (L5 Assassin Cross).
Max Level: 10
Type: Passive
Effect: Increases damage with Katar class weapons by 3*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
[LV 1] ATK +3
[LV 2] ATK +6
[LV 3] ATK +9
[LV 4] ATK +12
[LV 5] ATK +15
[LV 6] ATK +18
[LV 7] ATK +21
[LV 8] ATK +24
[LV 9] ATK +27
[LV 10] ATK +30
Left-Hand Mastery
Required For: Weapon Blocking (LV5).
Max Level: 5
Type: Passive
Effect: Damage on the left-hand weapon while equipping two weapons is (30+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.
[LV 1] ATK 40%
[LV 2] ATK 50%
[LV 3] ATK 60%
[LV 4] ATK 70%
[LV 5] ATK 80%
Meteor Assault
Max Level: 10
Type: Offensive
SP Cost: 8 + 2*SkillLV
Target: Self
Area: 5x5 cells
Cast Time: 0.5 sec
Cool Down: 0.5 sec
Effect: An attack that causes mass damage to all enemies within a 5x5 cells area around the caster.
Any enemies hit by this skill will receive Stun, Blind or Bleeding status ailment randomly with a (5+5*SkillLV)% chance. Attack Power is 40%+40*LV%.
[LV 1] 80% ATK, 10% Chance
[LV 2] 120% ATK, 15% Chance
[LV 3] 160% ATK, 20% Chance
[LV 4] 200% ATK, 25% Chance
[LV 5] 240% ATK, 30% Chance
[LV 6] 280% ATK, 35% Chance
[LV 7] 320% ATK, 40% Chance
[LV 8] 360% ATK, 45% Chance
[LV 9] 400% ATK, 50% Chance
[LV 10] 440% ATK, 55% Chance
Poison React
Required For: Venom Splasher (L5).
Max Level: 10
Type: Active
SP Cost: 15 + 5*SkillLV (but 45 for LV 10)
Target: Self
Cast Time: Instant
Cool Down: None
Duration: 15 + 5*SkillLV sec (but 60 sec for LV 10), OR (SkillLV/2 rounded up) neutral countered attacks for LV 1~9 (but 6 counters for LV 10), OR after countering a poison-property monster attack/poison property attack, whatever comes first
Effect: Attempts to counter 1~6 attacks that damage you (using level 5 Envenom) OR 1 attack from a poison property monster (using boosted damage) while the skill is active. The success rate is 100% for Boosted Counter and 50% for Envenom Counter.
Adding levels in this skill gives a damage increase on boosted counter of +(30*SkillLV)% and increase the number of Envenom Counters.
[LV 1] 1 Envenom Counter, +30% bonus damage on boosted counter, 20 Sec
[LV 2] 1 Envenom Counter, +60% bonus damage on boosted counter, 25 Sec
[LV 3] 2 Envenom Counters, +90% bonus damage on boosted counter, 30 Sec
[LV 4] 2 Envenom Counters, +120% bonus damage on boosted counter, 35 Sec
[LV 5] 3 Envenom Counters, +150% bonus damage on boosted counter, 40 Sec
[LV 6] 3 Envenom Counters, +180% bonus damage on boosted counter, 45 Sec
[LV 7] 4 Envenom Counters, +210% bonus damage on boosted counter, 50 Sec
[LV 8] 4 Envenom Counters, +240% bonus damage on boosted counter, 55 Sec
[LV 9] 5 Envenom Counters, +270% bonus damage on boosted counter, 60 Sec
[LV 10] 6 Envenom Counters, +300% bonus damage on boosted counter, 60 Sec
Right-Hand Mastery
Required For: Left-Hand Mastery (L2), Meteor Assault (L3 Assassin Cross).
Max Level: 5
Type: Passive
Effect: Damage on the right-hand weapon while equipping two weapons is (50+10*SkillLV)%. DOES NOT WORK FOR KATARS AS THESE COUNT AS 2-HANDED WEAPONS.
[LV 1] ATK 60%
[LV 2] ATK 70%
[LV 3] ATK 80%
[LV 4] ATK 90%
[LV 5] ATK 100%
Sonic Blow
Required For: Grimtooth (L5), Meteor Assault (L5 Assassin Cross), Cross Impact (LV10), Rolling Cutter (LV10).
Max Level: 10
Type: Offensive
SP Cost: 14 + 2*SkillLV
Target: 1 Enemy
Range: Melee
ATK Type: Weapon property, Melee, Physical attack
Cast Time: Instant
Cool Down: 2 sec
Duration: Instant
Effect: A series of 8 fast hits for a total modified ATK of (400+40*SkillLV)% with a (10+2*SkillLV)% chance to stun the target. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with Katars.
[LV 1] 440% ATK 12% Stun
[LV 2] 480% ATK 14% Stun
[LV 3] 520% ATK 16% Stun
[LV 4] 560% ATK 18% Stun
[LV 5] 600% ATK 20% Stun
[LV 6] 640% ATK 22% Stun
[LV 7] 680% ATK 24% Stun
[LV 8] 720% ATK 26% Stun
[LV 9] 760% ATK 28% Stun
[LV 10] 800% ATK 30% Stun
Soul Breaker
Required For: Metor Assault (L1).
Max Level: 10
Type: Offensive
SP Cost: LV 1-5 20SP
LV 6-10 30SP
Target: Enemy
Range: 5 cells
Cast Time: 1 sec
Cool Down: 0.8 + 0.2*SkillLV sec
Duration: Instant
Effect: Attack that causes severe damage, because the target is required to have high DEF to be able to withstand this. Damage calculation is a little complicated:
1) Soul Breaker Base Damage = Physical Total Damage + {(SkillLV * Player's INT) * 5} + Random Damage (500 ~ 1000)
2) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage
This formula may not be totally accurate.
The Element of the attack corresponds to your normal attack element.
Venom Dust
Required For: Venom Splasher (L5).
Max Level: 10
Type: Active
SP Cost: 20
Target: 1 cell
Range: 2 cells
Cast Time: Instant
Cool Down: None
Duration: 5*SkillLV sec
Catalyst: 1 Red Gemstone
Effect: Creates a poison cloud covering cells vertically and horizontally adjacent to target cell. Anything except a Boss monster that stands on the cloud will be Poisened.
[LV 1] 5 Sec
[LV 2] 10 Sec
[LV 3] 15 Sec
[LV 4] 20 Sec
[LV 5] 25 Sec
[LV 6] 30 Sec
[LV 7] 35 Sec
[LV 8] 40 Sec
[LV 9] 45 Sec
[LV 10] 50 Sec
Venom Splasher
Max Level: 10
Type: Active
SP Cost: 10 + 2*SkillLV
Target: 1 Enemy
Range: Melee
Cast Time: 1 sec
Cool Down: None
Duration: See below
Catalyst: 1 Red Gemstone
Effect: Turns target into a poison bomb. Target must and have less than 3/4 HP in order to be effected. When the skill is used, a timer appears above the target.
If the skill is successful, and the timer reaches 0 the target explodes and takes a poison property hit at an ATK of (500+50*SkillLV)%, the Poison React skill passively adds (30*SkillLV)% to this.
The surrounding 5x5 area takes splash damage which is the original damage divided by the number of mobs including the exploding mob. Finally, weapon elements and weapon cards do not improve the damage.
The skill uses weapon element. If you successfully setup a bomb there's a 7.5 + 0.5*SkillLV second delay in which you cannot setup another bomb.
[LV 1] 550% ATK + Bonus, timer starts at 5
[LV 2] 600% ATK + Bonus, timer starts at 5.5
[LV 3] 650% ATK + Bonus, timer starts at 6
[LV 4] 700% ATK + Bonus, timer starts at 6.5
[LV 5] 750% ATK + Bonus, timer starts at 7
[LV 6] 800% ATK + Bonus, timer starts at 7.5
[LV 7] 850% ATK + Bonus, timer starts at 8
[LV 8] 900% ATK + Bonus, timer starts at 8.5
[LV 9] 950% ATK + Bonus, timer starts at 9
[LV 10] 1000% ATK + Bonus, timer starts at 9.5
Sonic Acceleration
Max Level: 1
Type: Passive
Effect: Increases the Sonic Blow HIT by +50 and Damage by +10%
Throw Venom Knife
Max Level: 1
Type: Offensive
SP Cost: 15
Target: Enemy
Range: Unknown (9?)
Cast Time: Unknown
Cool Down: Unknown
Duration: Instant
Effect: Throws a poisoned Dagger with a high chance of poisoning the target. This Skill requires you to have a Dagger equipped and uses up this item when executed.
Antidote
Prerequisites: Research New Poison (L5)
Max Level: 1
Type: Active
SP Cost: 10
Cast Time: Instant
Effect: Using 1 Antidote, cancels out the effects of a Guillotine Cross poison on a single target.
Cloaking Exceed
Prerequisites: Cloacking (L3)
Max Level: 5
Type: Active
SP Cost: 9-(1*SkillLV)
Target: Self
Cast Time: Instant
Cool Down: 2 sec
Duration: ?? sec
Effect: Unlike regular cloaking it allows hiding from Insect and Demon. When active it allows you to receive 3 hits without being unhidden. Skill Level increases the number of hit and movement speed.
[LV 1] Movement Speed 100%, Number of Allowed Hit 1
[LV 2] Movement Speed 110%, Number of Allowed Hit 1
[LV 3] Movement Speed 120%, Number of Allowed Hit 2
[LV 4] Movement Speed 130%, Number of Allowed Hit 2
[LV 5] Movement Speed 140%, Number of Allowed Hit 3
Counter Slash
Prerequisites: Weapon Blocking (L1)
Max Level: 5
Type: Active
SP Cost: 2+3*SkillLV
Target: Enemy
Cast Time: 1.0 sec
Duration: 2 sec
Effect: When successfully blocking an attack with Weapon Blocking, you can counter using Counter Slash. Damages all targets in a 3x3 radius around the user. The damage is increased by the user's AGI.
[LV 1] 400% ATK
[LV 2] 500% ATK
[LV 3] 600% ATK
[LV 4] 700% ATK
[LV 5] 800% ATK
Create New Poison
Prerequisites: Research New Poison (L1)
Max Level: 1
Type: Active
SP Cost: ??
Cast Time: Instant
Effect: Creates a new poison. Presents a list of poisons you can make with your current items.
Cross Impact
Prerequisites: Sonic Blow (L10)
Max Level: 5
Type: Offensive
SP Cost: ??+??*SkillLV
Target: Enemy
Cast Time: Instant
Effect: Strikes a single target rapidly for 7 hits. Range 3 cells.
[LV 1] 1200% ATK
[LV 2] 1250% ATK
[LV 3] 1300% ATK
[LV 4] 1350% ATK
[LV 5] 1400% ATK
Cross Ripper Slasher
Prerequisites: Rolling Cutter (L1)
Max Level: 5
Type: Offensive
SP Cost: 16+4*SkillLV
Target: Self
Cast Time: ??
Duration: ?? sec
Effect: Consumes the rotation counters accumulated from Rolling Cutter. The spinning blade is shot out dealing strong damage to a target. The damage is increased by the number of counters. After using Cross Ripper Slasher your counters are reset to 0. Range 7 cells.
[LV 1] 200% ATK
[LV 2] 240% ATK
[LV 3] 280% ATK
[LV 4] 320% ATK
[LV 5] 360% ATK
Dark Illusion
Prerequisites: Cross Impact (L3)
Max Level: 5
Type: Offensive
SP Cost: 40
Target: Enemy
Cast Time: Instant
Cool Down: 1.0 sec
Duration: ??
Effect: Rapidly closes the distance to a target and deals damage. Has a low chance to trigger Cross Impact.
[LV 1] 100% ATK, Range 3 Cells
[LV 2] 100% ATK, Range 4 Cells
[LV 3] 100% ATK, Range 5 Cells
[LV 4] 100% ATK, Range 6 Cells
[LV 5] 100% ATK, Range 7 Cells
Hallucination Walk
Prerequisites: Phantom Menace (LV1)
Max Level: 5
Type: Active
SP Cost: ??-??*SkillLV
Target: Self
Cast Time: 25 sec
Cool Down: 4 minutes
Duration: ?? sec
Effect: Momentarily increases the users speed to the limit, granting high evasion rate of physical and magical attacks. Using the skill consumes HP, and when the skill ends for 25 seconds you receive half movement speed and half attack speed.
[LV 1] Evasion Rate +50, Magic Evasion 10%
[LV 2] Evasion Rate +100, Magic Evasion 20%
[LV 3] Evasion Rate +150, Magic Evasion 30%
[LV 4] Evasion Rate +200, Magic Evasion 40%
[LV 5] Evasion Rate +250, Magic Evasion 50%
Phantom Menace
Prerequisites: Dark Illusion (L5), Cloaking Exceed (L5)
Max Level: 1
Type: Offensive
SP Cost: 30
Target: Enemy
Cast Time: Instant
Duration: 0.5 sec
Effect: The Guillotine Cross strikes from the shadows to hit all targets in a 7x7 area for 300% damage. Cancels hidden status on all targets that are hit.
Poison Smoke
Prerequisites: Venom Pressure (L5), Poisoning Weapon (L5)
Max Level: 5
Type: Active
SP Cost: ??+??*SkillLV
Target: Self
Cast Time: 2 sec
Effect: While your weapon is enchanted with Poisoning Weapon, you create a poisoning cloud in a 5x5 area. Every second there's a 20% chance to inflict that poison on the target. When used, you lose the poisoning weapon status. Range 5 cells.
[Level 1] : Duration 6 s
[Level 2] : Duration 8 s
[Level 3] : Duration 10 s
[Level 4] : Duration 12 s
[Level 5] : Duration 14 s
Poisoning Weapon
Prerequisites: Create New Poison (L1)
Max Level: 5
Type: Active
SP Cost: 16+4*SkillLV
Target: Enemy
Cast Time: Instant sec
Cool Down: 180 sec
Duration: 0+60*SkillLV sec
Effect: Coats your weapon with one of the Guillotine Cross poisons. While attacking there is a chance to poison the target with the selected poison.
[LV 1] Poisoning Rate 4%
[LV 2] Poisoning Rate 6%
[LV 3] Poisoning Rate 8%
[LV 4] Poisoning Rate 10%
[LV 5] Poisoning Rate 12%
Research New Poison
Max Level: 10
Type: Offensive
SP Cost: ??+??*SkillLV
Target: Enemy
Cast Time: ??
Effect: Allows creation of new poisons. Higher levels of the skills unlocks new types of poisons and increases the probability of success. It is necessary to have medicine bottle and a poison creation kit.
[LV 1] Success Rate 35% / Poison Type [Paralize]: For 300 seconds, decreases attack speed by -10%, evasion -10%, and movement speed by 1/2.
[LV 2] Success Rate 40% / Poison Type [Pyrexia]: For 300 seconds, causes incurable blindness and causes the player to see illusions. Sometimes causes 100 damage which can interupt casting of skills.
[LV 3] Success Rate 45% / Poison Type [Disheart]: For 300 seconds, drops the effectiveness of recovery on the target by 20%. This effect stacks with critical wounds.
[LV 4] Success Rate 50% / Poison Type [Leech End]: For 300 seconds, drains HP every second.
[LV 5] Success Rate 55% / Poison Type [Antidote]: Cancels out the effects of a Guillotine Cross poison on a single target.
[LV 6] Success Rate 60% / Poison Type [Venom Bleed]: For 15 seconds, reduces max HP by 15%.
[LV 7] Success Rate 65% / Poison Type [Magic Mushroom]: For 300 seconds, every 4 seconds you lose 3% of your HP and involuntarially cast a random skill.
[LV 8] Success Rate 70% / Poison Type [Toxin]: For 300 seconds, every 3 seconds it causes the damage motion on your character, interrupting any skills. Skills not interrupted do not receive the effects of your weapon or cards.
[LV 9] Success Rate 75% / Poison Type [Oblivion Curse]: For 300 seconds causes the target to suffer from amnesia. While in amnesia it blocks natural SP recovery, and cannot be canceled via Lex Divinia or green potion. While in this status you cannot use any skills.
[LV 10] Success Rate 80% / -
Rolling Cutter
Prerequisites: Sonic Blow (L10)
Max Level: 5
Type: Offensive
SP Cost: ??-??*SkillLV
Target: Self
Cast Time: Instant
Duration: ?? sec
Effect: Katar Exclusive Skill. Using the katar strikes in a rotation in a 3x3 area around the player striking all enemies in range. Each rotation increases your rotation counter, which increases the damage of Cross Ripper Slasher. You can't have more than 10 rotation counters.
[LV 1] 120% ATK
[LV 2] 140% ATK
[LV 3] 160% ATK
[LV 4] 180% ATK
[LV 5] 200% ATK
Venom Impress
Prerequisites: Enchant Poison (L3)
Max Level: 5
Type: Offensive
SP Cost: 8+4*SkillLV
Target: Enemy
Cast Time: ??
Effect: Weakens a target's resistance to poison element attacks.
[LV 1] Poison Resistance -10%
[LV 2] Poison Resistance -20%
[LV 3] Poison Resistance -30%
[LV 4] Poison Resistance -40%
[LV 5] Poison Resistance -50%
Venom Pressure
Prerequisites: Weapon Blocking (L1), Poisoning Weapon (L3)
Max Level: 5
Type: Active
SP Cost: ??+??*SkillLV
Target: Enemy
Cast Time: ??
Duration: ?? sec
Effect: While your weapon is enchanted with Poisoning Weapon there's a very high chance to inflict the endowed poison on the target. When used, you lose the poisoning weapon status.
[LV 1] Poisoning Rate 75% / HIT +14
[LV 2] Poisoning Rate 80% / HIT +18
[LV 3] Poisoning Rate 85% / HIT +22
[LV 4] Poisoning Rate 90% / HIT +26
[LV 5] Poisoning Rate 95% / HIT +30
Weapon Blocking
Prerequisites: Left Hand Mastery (L5)
Max Level: 5
Type: Active
SP Cost: 44-(4*SkillLV)
Target: Enemy
Cast Time: Instant
Duration: 180 sec
Effect: Has a chance to completely block a short range physical attack. When an attack is blocked you have a chance to use counter slash or weapon crush. While its active it continually drains SP. Reusing the skill cancels the effect.
[LV 1] Blocking Rate 12%
[LV 2] Blocking Rate 14%
[LV 3] Blocking Rate 16%
[LV 4] Blocking Rate 18%
[LV 5] Blocking Rate 20%
Weapon Crush
Prerequisites: Weapon Blocking (L1)
Max Level: 5
Type: Offensive
SP Cost: 2+3*SkillLV
Target: Enemy
Cast Time: 1.0
Duration: 180 sec
Effect: When successfully blocking an attack with Weapon Blocking, you can counter using Weapon Crush. When used it divests the attackers weapon. Increased skill level increases the success rate and duration.
[LV 1] ??
[LV 2] ??
[LV 3] ??
[LV 4] ??
[LV 5] ??